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Wasteland

The waste is watching...

Wasteland is a Field in Pokémon Reborn. It is categorized as a Telluric Field and designated number 19 in the Field Notes app.

Field Note[]

Name: Field Effect Read-Out 19
Location: Byxbysion Wasteland
Earliest available: After Badge 04

Guide:

Jump down the ledge. Slide down the bar to the right. Go inside the house and go all the way up.
Field 19 1Field 19 2

Slide down the bar to the right. Go down, and jump left across the ledge once.
Field 19 3Field 19 4

Abilities Affected[]

Moves Affected[]

Moves that increase in base power by 2x[]

Move Type Category Power Accuracy PP
Spit Up Normal Special 100% 10 (max. 16)

Moves that increase in base power by 1.5x and gain Poison as a secondary type[]

Move Type Category Power Accuracy PP
Mud Bomb Ground Special 65 85% 10 (max. 16)
Mud Shot Ground Special 55 95% 15 (max. 24)
Mud-Slap Ground Special 20 100% 10 (max. 16)

Moves that increase in base power by 1.5x[]

Move Type Category Power Accuracy PP
Power Whip Grass Physical 120 85% 10 (max. 16)
Vine Whip Grass Physical 45 100% 25 (max. 40)

Moves that increase in base power by 1.2x[]

Move Type Category Power Accuracy PP
Gunk Shot Poison Physical 120 80% 5 (max. 8)
Octazooka Water Special 65 85% 10 (max. 16)
Sludge Poison Special 65 100% 20 (max. 32)
Sludge Bomb Poison Special 90 100% 10 (max. 16)
Sludge Wave Poison Special 95 100% 10 (max. 16)

Moves that decrease in base power by 0.25x[]

Move Type Category Power Accuracy PP
Bulldoze Ground Physical 60 100% 20 (max. 32)
Earthquake Ground Physical 100 100% 10 (max. 16)
Magnitude Ground Physical 100% 30 (max. 48)

Entry hazards[]

Entry hazards are consumed as soon as they are placed, but return at the end of the turn, applying special effects to all Pokémon on that side of the field (not including Pokémon in the semi-invulnerable turn of a move):

  • Spikes deal damage equal to 1/3 of the Pokémon's maximum HP if grounded
  • Toxic Spikes inflict poison and deal damage equal to 1/8 of the Pokémon's maximum HP, if grounded and not Poison or Steel-type
  • Stealth Rock deals damage equal to twice its normal effect
  • Sticky Web lowers Speed by four stages

Random status-condition-inflicting moves[]

Certain moves can inflict random status conditions on targets, unless the targets are Poison or Steel-type (this is negated by Corrosion however), or have one of the abilities Immunity (this is negated by Mold Breaker, Teravolt and Turboblaze however), Poison Heal or Toxic Boost.

  • Acid Downpour has a 100% chance to inflict burn, poison, paralysis or freeze
  • Octazooka now has a 50% chance to lower Accuracy by one stage, inflict burn, inflict poison, inflict paralysis or inflict freeze
  • Gunk Shot, Sludge and Sludge Bomb now have a 30% chance to inflict burn, poison, paralysis or freeze
  • Sludge Wave now has a 10% chance to inflict burn, poison, paralysis or freeze

Other moves[]

  • Venoshock's base power becomes 130 regardless of whether the target is poisoned or not
  • Venom Drench's effect is applied regardless of whether the targets are poisoned or not
  • Damage dealt and amount of HP restored by Leech Seed is doubled (to 1/4 of the target's maximum HP each turn)
  • Swallow now restores twice the amount of HP as normal, and if Stockpile has been used three times, additionally cures the user's status conditions when used sucessfully

Seed[]

The Telluric Seed raises the user's Attack and Special Attack by one stage, and places Stealth Rock on both sides of the field.

Transitions to Other Fields[]


Electric TerrainGrassy TerrainMisty TerrainDark Crystal CavernChess BoardBig Top Arena
Burning FieldSwamp FieldRainbow FieldCorrosive FieldCorrosive Mist FieldDesert Field
Icy FieldRocky FieldForest FieldSuper-Heated FieldFactory FieldShort-Circuit Field
WastelandAshen BeachWater SurfaceUnderwaterCaveGlitch FieldCrystal Cavern
Murkwater SurfaceMountainSnowy MountainHoly FieldMirror ArenaFairy Tale Field
Dragon's DenFlower Garden FieldStarlight ArenaNew WorldInverse FieldPsychic Terrain
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