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Underwater is one of the Field Effects. It appears in battles that occur when the player has used Dive outside of battle.

Transitions from other terrainsEdit

General EffectsEdit

  • Pokémon that are not Water type and do not have the ability Swift Swim will have their Speed reduces to 1/4
  • Physical damage is reduced to half unless it's a Water attack
  • Fire type moves will always fail
  • Ground type attacks deal additional Water damage
  • Water type attacks increase in base power by 1.5x
  • Electric type attacks double in power
  • Weather will have no effect
  • Water-type Pokémon no longer resist Water-type attacks
  • All Pokémon that are weak to Water under normal conditions take type-scaling damage at the end of each turn, unless they have Magic Guard or Swift Swim. Pokémon with Flame Body or Magma Armor will take twice as much damage.

Abilities AffectedEdit

Moves AffectedEdit

  • Water Pulse will increase in power by 1.5x in addition to to the previous 1.5x boost it receives from being a Water-type move.
  • Dive will only last one turn
  • Whirlpool deals 1/6 of the target’s HP per turn rather than 1/8 and confuses the target
  • Sludge Wave will increase in power by 1.5x
  • Anchor Shot doubles in power
  • Nature Power becomes Water Pulse
  • Camouflage changes the user's type to Water
  • Secret Power may lower attack

Transitions to other terrainsEdit

This field will transform into a Water Surface if any of these moves are used:


The Elemental Seed boosts Speed and applies Soak to the user

Electric TerrainGrassy TerrainMisty TerrainPsychic TerrainDark Crystal CavernChess Board
Big Top ArenaBurning FieldSwamp FieldRainbow FieldCorrosive FieldCorrosive Mist Field
Desert FieldIcy FieldRocky FieldForest FieldSuper-heated FieldFactory FieldShort-circuit Field
WastelandAshen BeachWater SurfaceUnderwaterCaveGlitch FieldCrystal Cavern
Murkwater SurfaceMountainSnowy MountainHoly FieldMirror ArenaFairy Tale Field
Dragon's DenFlower Garden (1 2 3 4 5) • Starlight ArenaNew WorldInverse Field
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