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Underwater is a Field in Pokémon Reborn. It is categorized as an Elemental Field and designated number 22 in the Field Notes app.
Field Note[]
Name: Field Effect Read-Out 22
Location: Azurine Cave
Earliest available: After Badge 13
Guide:
Go to Apophyll Academy, and go behind it on the beach, like in the left photo. Surf straight up to reach a cave.
Go into the cave.
Transitions from Other Fields[]
- Water Surface will transform into this Field if either of the moves Dive or Gravity is used.
General Effects[]
- Pokémon have their Speed decreased by 0.5x unless they are Water-type or have one of the abilities Swift Swim or Steelworker
- Electric-type moves increase in base power by 2x and never miss
- Water-type moves increase in base power by 1.5x
- Physical moves decrease in base power by 0.5x, unless they are Water-type moves or the user has the ability Steelworker
- Fire-type moves always fail
- Ground-type moves gain Water as a secondary type
- Fields are prevented from being generated
- Weather is prevented from being generated, and any weather active when transforming into this Field is terminated
Type chart changes[]
- Water moves now hit Water types neutrally
Field damage[]
At the end of each turn, Pokémon on the field against whom the effectiveness of Water is 2x and 4x, take damage equal to 1/4 and 1/2 of their maximum HP, respectively.
- Pokémon are immune to this damage if they have one of the abilities Magic Guard or Swift Swim
- This damage increases by 2x against Pokémon that have one of the abilities Flame Body or Magma Armor
Abilities Affected[]
- Torrent, Schooling, Surge Surfer and Swift Swim are activated
- Hydration and Water Compaction are activated at the end of each turn
- Dry Skin and Water Absorb additionally restore 1/16 of the bearer's maximum HP each turn
- Water Veil additionally cures the bearer's status conditions at the end of each turn
Moves Affected[]
Moves that increase in base power by 2x[]
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Moves that increase in base power by 1.5x[]
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Other moves[]
- Dive is now executed in one turn
- Whirlpool additionally confuses the target, and now inflicts 1/6 of the target’s maximum HP as damage each turn it is active
- Aqua Ring now restores 1/8 of the bearer's maximum HP each turn
- Nature Power becomes Water Pulse
- Camouflage causes the user to become Water-type
- Secret Power may lower Attack by one stage
Seed[]
The Elemental Seed raises Speed by one stage and applies Soak to the user. The second effect is not applied if the user has the ability Multitype or RKS System.
Transitions to Other Fields[]
- This Field will transform into Water Surface if any of the moves Dive, Bounce, Fly or Sky Drop is used. (Note: Dive transforms the Field after dealing damage.)
- This Field will transform into Murkwater Surface upon one use of the move Acid Downpour or two uses of the move Sludge Wave. If Sludge Wave causes the transformation, all non-Poison and non-Steel-type Pokémon on the field will faint (not including Pokémon in the semi-invulnerable turn of a move).