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Underwater.png

Underwater is one of the Field Effects. It appears in battles that occur when the player has used Dive outside of battle.

Transitions from other terrains[edit | edit source]

General Effects[edit | edit source]

  • All Pokémon have their Speed reduced to 1/4th of their regular speed, unless they are Water type or have the ability Swift Swim.
  • Physical damage is reduced to half, unless it's a Water attack
  • Fire type moves will always fail
  • Ground type attacks deal additional Water damage
  • Water type attacks increase in base power by 1.5x
  • Electric type attacks double in power
  • Weather will have no effect
  • Water-type Pokémon no longer resist Water-type attacks
  • All Pokémon that are weak to Water under normal conditions take type-scaling damage at the end of each turn, unless they have Magic Guard or Swift Swim. Pokémon with Flame Body or Magma Armor will take twice as much damage.

Abilities Affected[edit | edit source]

Moves Affected[edit | edit source]

Transitions to other terrains[edit | edit source]

This field will transform into a Water Surface if any of these moves are used:

Seed[edit | edit source]

The Elemental Seed boosts Speed and applies Soak to the user.

Electric TerrainGrassy TerrainMisty TerrainPsychic TerrainDark Crystal CavernChess Board
Big Top ArenaBurning FieldSwamp FieldRainbow FieldCorrosive FieldCorrosive Mist Field
Desert FieldIcy FieldRocky FieldForest FieldSuper-heated FieldFactory FieldShort-circuit Field
WastelandAshen BeachWater SurfaceUnderwaterCaveGlitch FieldCrystal Cavern
Murkwater SurfaceMountainSnowy MountainHoly FieldMirror ArenaFairy Tale Field
Dragon's DenFlower Garden (1 2 3 4 5) • Starlight ArenaInverse FieldNew World Field
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