The field is swamped.
Swamp Field is a Field in Pokémon Reborn. It is categorized as a Telluric Field and designated number 08 in the Field Notes app.
Field Note[]
Name: Field Effect Read-Out 08
Location: Azurine Island
Earliest available: After Badge 04
Guide:
Go to the top of the island. Go down across the water leaves to reach this tree. Cut it, then go down and right.
Cut the tree, then go up and right. Jump down the ledge.
Go far up across the water leaves to reach the next piece of land. Go right and cut the tree.
Go down and then right across the water leaves. Then go down, and jump down the ledge.
Go around the tree, then left and far up across the water leaves.
Transitions from Other Fields[]
This Field is generated if the moves Grass Pledge and Water Pledge are used one after the other in a battle. These moves can be any number of turns apart, as long as the active Field is not changed in those turns. This field when generated will last for 4 turns normally and 7 turns if the user of the second move holds an Amplifield Rock. Also, if either of the moves is used again while the Field is active, the duration of the Field will be changed to 4/7 turns from that turn.
General Effects[]
- Poison-type moves used against grounded Pokémon increase in base power by 1.5x
- At the end of each turn, all Pokémon on the field that are grounded have their Speed lowered by one stage, unless they have one of the abilities Quick Feet, Swift Swim, Clear Body or White Smoke
- Pokémon afflicted with sleep take damage equal to 1/16 of their maximum HP each turn, unless they have the ability Magic Guard
Abilities Affected[]
- Gooey now lowers Speed by 2 stages upon activation
- Water Compaction is activated at the end of each turn
- Dry Skin additionally restores 1/16 of the bearer's maximum HP each turn in the absence of harsh sunlight and rain
Moves Affected[]
Moves that increase in base power by 1.5x and gain Water as a secondary type[]
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Moves that increase in base power by 1.5x[]
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Moves that decrease in base power by 0.25x[]
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Other moves[]
- Explosion, Mind Blown and Self-Destruct always fail
- Sleep Powder’s accuracy becomes 100%
- Strength Sap restores 30% more HP than normal
- Aqua Ring now restores 1/8 of the bearer's maximum HP each turn
- Ingrain causes the bearer to lose 1/16 of its maximum HP each turn instead of restoring it, unless the bearer is Poison or Steel-type
- Nature Power becomes Muddy Water
- Camouflage causes the user to become Water-type
- Secret Power may lower Speed by one stage
Seed[]
The Telluric Seed raises Defense and Special Defense by one stage and applies Ingrain to the user.
Transitions to Other Fields[]
- The move Splintered Stormshards will terminate this Field.