Hail has been active at the end of three turns in total (given that the active Field is not changed between those turns); at the end of the third turn.
General Effects[]
Rock-type moves increase in base power by 1.5x and gain Ice as a secondary type
Ice-type moves increase in base power by 1.5x
Flying-type moves increase in base power by 1.5x
Fire-type moves decrease in base power by 0.5x
Ice-type Pokémon's Defense is boosted by 1.5x when hail is active
Harsh sunlight and hail last for 8 turns
Abilities Affected[]
Aerilate's base power boost is increased to x1.5 (from x1.2)
Refrigerate’s base power boost is increased to x1.5 (from x1.2)