What does it mean?
Rainbow Field is a Field in Pokémon Reborn. It is categorized as a Magical Field and designated number 09 in the Field Notes app.
Field Note[]
Name: Field Effect Read-Out 09
Location: Grand Hall
Earliest available: After Badge 01
Transitions from Other Fields[]
This Field is generated if:
- The moves Fire Pledge and Water Pledge are used one after the other in a battle. These two moves can be used any number of turns apart, as long as the active Field is not changed in those turns. When generated, this Field will last for 4 turns normally and 7 turns if the user of the second move holds an Amplifield Rock. If either of the moves is used again while the Field is active, the duration of the Field will be changed to 4/7 turns from that turn.
- Either harsh sunlight is generated to replace rain or vice versa. When generated, this Field will last for as long as the new weather lasts. If either harsh sunlight is generated to replace rain again or vice versa while the Field is active, the duration of the Field will be changed to the duration of the new weather.
General Effects[]
- Special Normal-type moves increase in base power by 1.5x and gain a random type (out of the 18 types) as a secondary type.
- The chances of moves having additional effects are doubled. This effect does not stack with that of Serene Grace.
- Pokémon afflicted with sleep restore 1/16 of their maximum HP each turn.
Abilities Affected[]
- Wonder Skin now lowers the accuracy of status moves to 0% (instead of 50%)
- Marvel Scale is activated
- Prism Armor additionally reduces damage from all moves by 0.75x
- Soul-Heart additionally raises Special Defense by one stage on activation
- Cloud Nine raises one of the bearer's stats (at random; out of Attack, Defense, Special Attack, Special Defense, Speed, Accuracy and Evasion) by one stage at the end of each turn
- Bad Dreams is disabled
Moves Affected[]
Moves that increase in base power by 1.5x[]
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- Solar Beam and Solar Blade also no longer require a charging turn
Moves that decrease in base power by 0.5x[]
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Boosted stat-changing moves[]
- Cosmic Power raises Defense and Special Defense by 2 stages
- Meditate raises Attack by 3 stages
Other moves[]
- Sonic Boom now deals 140 HP of damage
- Nightmare always fails
- Wish now restores 75% of the receiver's maximum HP
- Aurora Veil can now be used even without hail
- Nature Power becomes Aurora Beam
- Camouflage causes the user to become Dragon-type
- Secret Power may paralyze, poison, burn, freeze or induce sleep
Seed[]
The Magical Seed raises Special Attack by one stage and applies Wish to the user.
Transitions to Other Fields[]
- This Field will be terminated if sandstorm or hail are active at the end of the turn, or if either of the moves Light That Burns the Sky or Splintered Stormshards is used.
Trivia[]
The intro text of this Field is a reference to a popular YouTube video from 2010.