!trats elttaB

InverseField.png

Inverse Field is one of the Field Effects.

Transitions from other Field Effects[edit | edit source]

It can be summoned by Topsy Turvy for three turns, unless the user is holding an Amplifield Rock.

General Effects[edit | edit source]

Inverse Field alters the type chart, so any moves that a type was weak to will now be resisted, and any moves that type resisted or was immune to will now be super effective.

Stealth Rock is also affected, so Pokémon take damage based on their weakness or resistance to Rock under the inverse type chart. Thunder Wave can affect Ground-type Pokémon. Freeze-Dry will always hit Water types for super effective damage, even if its type is changed. Abilities such as Thick Fat, Sap Sipper, and Wonder Guard that provide a type resistance or immunity still function normally. Flying-type Pokémon are still immune to Spikes, Toxic Spikes, and Sticky Web unless grounded.

Offensive Normal Defensive
Power Types   Power Types
Rock
Steel
Ghost
½× Fighting
½× None Ghost
None None


Offensive Fighting Defensive
Power Types   Power Types
Flying
Poison
Bug
Ghost
Psychic
Fairy
½× Flying
Psychic
Fairy
½× Normal
Rock
Steel
Ice
Dark
Rock
Bug
Dark
None None


Offensive Flying Defensive
Power Types   Power Types
Rock
Steel
Electric
½× Rock
Ice
Electric
½× Fighting
Bug
Grass
Fighting
Ground
Bug
Grass
None None


Offensive Poison Defensive
Power Types   Power Types
Poison
Ground
Rock
Ghost
Steel
½× Ground
Psychic
½× Grass
Fairy
Fighting
Poison
Bug
Grass
Fairy
None None


Offensive Ground Defensive
Power Types   Power Types
Flying
Bug
Grass
½× Water
Grass
Ice
½× Electric
Poison
Steel
Fire
Electric
Poison
Rock
Electric
None None


Offensive Rock Defensive
Power Types   Power Types
Fighting
Ground
Steel
½× Fighting
Steel
Water
Grass
½× Ice
Fire
Flying
Normal
Flying
Poison
Fire
None None


Offensive Bug Defensive
Power Types   Power Types
Fighting
Flying
Poison
Fire
Ghost
Steel
Fairy
½× Flying
Rock
Fire
½× Psychic
Dark
Grass
Fighting
Ground
Grass
None None


Offensive Ghost Defensive
Power Types   Power Types
Normal
Dark
½× Ghost
Dark
½× Ghost
Psychic
Fighting
Normal
Poison
Bug
None None


Offensive Steel Defensive
Power Types   Power Types
Steel
Fire
Water
Electric
½× Fire
Fighting
Ground
½× Ice
Rock
Fairy
Normal
Flying
Poison
Rock
Bug
Grass
Psychic
Ice
Dragon
Fairy
None None


Offensive Fire Defensive
Power Types   Power Types
Rock
Fire
Water
Dragon
½× Ground
Rock
Water
½× Bug
Grass
Steel
Ice
Bug
Steel
Fire
Grass
Fairy
None None


Offensive Water Defensive
Power Types   Power Types
Water
Grass
Dragon
½× Grass
Electric
½× Ground
Rock
Fire
Steel
Fire
Water
Ice
None None


Offensive Grass Defensive
Power Types   Power Types
Flying
Poison
Bug
Steel
Fire
Grass
Dragon
½× Flying
Fire
Poison
Bug
Ice
½× Ground
Rock
Water
Ground
Water
Grass
Electric
None None


Offensive Electric Defensive
Power Types   Power Types
Electric
Ground
Grass
Dragon
½× Ground
½× Flying
Water
Flying
Steel
Electric
None None


Offensive Psychic Defensive
Power Types   Power Types
Psychic
Steel
Dark
½× Ghost
Dark
½× Fighting
Poison
Fighting
Psychic
None None


Offensive Ice Defensive
Power Types   Power Types
Fire
Steel
Water
Ice
½× Fighting
Rock
Steel
Fire
½× Flying
Ground
Grass
Dragon
Ice
None None


Offensive Dragon Defensive
Power Types   Power Types
Steel
Fairy
½× Dragon
Ice
Fairy
½× Dragon Fire
Water
Grass
Electric
None None


Offensive Dark Defensive
Power Types   Power Types
Dark
Fighting
Fairy
½× Bug
Fighting
Fairy
½× Psychic
Ghost
Psychic
Ghost
Dark
None None


Offensive Fairy Defensive
Power Types   Power Types
Poison
Steel
Fire
½× Poison
Steel
½× Fighting
Dragon
Dark
Dragon
Bug
Fighting
Dark
None None


Moves Affected[edit | edit source]

Seed[edit | edit source]

The Magical Seed boosts all stats and makes the user recharge.

Electric TerrainGrassy TerrainMisty TerrainPsychic TerrainDark Crystal CavernChess Board
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WastelandAshen BeachWater SurfaceUnderwaterCaveGlitch FieldCrystal Cavern
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Dragon's DenFlower Garden (1 2 3 4 5) • Starlight ArenaNew WorldInverse Field
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