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Icyfield

The field is covered in ice.

Icy Field is a Field in Pokémon Reborn. It is categorized as an Elemental Field and designated number 13 in the Field Notes app.

Field Note[]

Name: Field Effect Read-Out 13
Location: Celestinine Mountain
Earliest available: After Badge 07

Guide:

Go to the 3rd North Aventurine Woods entrance from the left (or from the Nature Center) on Route 1. Defeat the Tauros in front of it so that the Bouffalant can clear the log.
TM23 1TM23 2

Defeat a Bouffalant elsewhere to get on a Tauros, and go back into the entrance shown above. Go up and jump across the ledge to the right. Go straight up and stop in front of the ledge.
TM23 3TM23 4

Get off the Tauros and walk left across the tall grass. Put Honey on the tree. Defeat the Pinsir so that the Heracross can clear the web.
TM23 5TM23 6

Go back to Route 1 and get on another Tauros. Go back into the entrance again and go straight up till you reach the tall grass. This time, jump across the ledge and go left around the trees. Jump across the next ledge, get off the Tauros and walk left across the tall grass.
TM23 7TM23 8

Go into the cave and stand at the tile like in the left photo. Slide up and left.
TM23 9TM23 10

Slide down and right, then down and right again to reach the central area. Stand on the tile like in the right photo.
TM23 11TM23 12

Slide left, up and right.
Field 13 1Field 13 2

Transitions from Other Fields[]

General Effects[]

  • Ice-type moves increase in base power by 1.5x
  • Fire-type moves decrease in base power by 0.5x
  • Rock-type moves gain Ice as a secondary type
  • Ice-type Pokémon's Defense is boosted by 1.5x when hail is active
  • Damage dealt by burn is halved
  • Hail lasts for 8 turns

Abilities Affected[]

Moves Affected[]

Moves that decrease in base power by 0.5x[]

Move Type Category Power Accuracy PP
Scald Water Special 80 100% 15 (max. 24)
Steam Eruption Water Special 110 95% 5 (max. 8)

Speed-boosting moves[]

Certain moves, when used, additionally raise the user's Speed by one stage if it is grounded (unless they fail, miss or are protected against). These moves are:

Move Type Category Power Accuracy PP
Accelerock Rock Physical 40 100% 20 (max. 32)
Aqua Jet Water Physical 40 100% 20 (max. 32)
Bullet Punch Steel Physical 40 100% 30 (max. 48)
Extreme Speed Normal Physical 80 100% 5 (max. 8)
Fake Out Normal Physical 40 100% 10 (max. 16)
First Impression Bug Physical 90 100% 10 (max. 16)
Mach Punch Fighting Physical 40 100% 30 (max. 48)
Quick Attack Normal Physical 40 100% 30 (max. 48)
Shadow Sneak Ghost Physical 40 100% 30 (max. 48)
Sucker Punch Dark Physical 70 100% 5 (max. 8)
Defense Curl Normal Status —% 40 (max. 64)
Feint Normal Physical 30 100% 10 (max. 16)
Lunge Bug Physical 80 100% 15 (max. 24)
Rollout Rock Physical 30 90% 20 (max. 32)
Steamroller Bug Physical 65 100% 20 (max. 32)

Spike-creating moves[]

If the Field has not been transformed from Water Surface, the following moves additionally add a layer of Spikes to both sides of the field when used:

Move Type Category Power Accuracy PP
Bulldoze Ground Physical 60 100% 20 (max. 32)
Earthquake Ground Physical 100 100% 10 (max. 16)
Fissure Ground Physical 30% 5 (max. 8)
Magnitude Ground Physical 100% 30 (max. 48)
Tectonic Rage Ground Physical —% 1 (max. 1)
Tectonic Rage Ground Special —% 1 (max. 1)

Other moves[]

Seed[]

The Elemental Seed raises Speed by two stages and causes Spikes damage to the user. If Spikes are not already present on the user's side of the field, this damage uses one layer of Spikes; otherwise it uses as many layers of Spikes as are present.

Transitions to Other Fields[]

Move Type Category Power Accuracy PP
Eruption Fire Special 150 100% 5 (max. 8)
Fire Pledge Fire Special 80 100% 10 (max. 16)
Flame Burst Fire Special 70 100% 15 (max. 24)
Heat Wave Fire Special 95 90% 10 (max. 16)
Incinerate Fire Special 60 100% 15 (max. 24)
Lava Plume Fire Special 80 100% 15 (max. 24)
Mind Blown Fire Special 150 100% 5 (max. 8)
Searing Shot Fire Special 100 100% 5 (max. 8)
Inferno Overdrive Fire Physical —% 1 (max. 1)
Inferno Overdrive Fire Special —% 1 (max. 1)
If the Field has been transformed from Water Surface in the first place, it will also be transformed back by the following moves:
Move Type Category Power Accuracy PP
Bulldoze Ground Physical 60 100% 20 (max. 32)
Earthquake Ground Physical 100 100% 10 (max. 16)
Fissure Ground Physical 30% 5 (max. 8)
Magnitude Ground Physical 100% 30 (max. 48)
Tectonic Rage Ground Physical —% 1 (max. 1)
Tectonic Rage Ground Special —% 1 (max. 1)


Electric TerrainGrassy TerrainMisty TerrainDark Crystal CavernChess BoardBig Top Arena
Burning FieldSwamp FieldRainbow FieldCorrosive FieldCorrosive Mist FieldDesert Field
Icy FieldRocky FieldForest FieldSuper-Heated FieldFactory FieldShort-Circuit Field
WastelandAshen BeachWater SurfaceUnderwaterCaveGlitch FieldCrystal Cavern
Murkwater SurfaceMountainSnowy MountainHoly FieldMirror ArenaFairy Tale Field
Dragon's DenFlower Garden FieldStarlight ArenaNew WorldInverse FieldPsychic Terrain
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