Pokemon Reborn Wikia
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[[File:glitchfield.png|right]]
 
[[File:glitchfield.png|right]]
 
'''Glitch Field''' is one of the Field Effects. It appears constantly on [[Terra|Terra's]] [[Glitch World]].
 
'''Glitch Field''' is one of the Field Effects. It appears constantly on [[Terra|Terra's]] [[Glitch World]].
 
   
 
==Transitions from other Field Effects==
 
==Transitions from other Field Effects==
It can be summoned for 5 turns by using Conversion and Conversion2 in succession while not holding an Everstone
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It can be summoned for 5 turns by using {{m|Conversion}} and {{m|Conversion2}} in succession while not holding an [[Everstone]].
 
==General Effects==
 
==General Effects==
*Special Attack and Special Defense are combined into one stat that serves the purpose of both values. The Special stat will be equal to a Pokémon’s Special Attack or Special Defense, whichever is higher.
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*Special Attack and Special Defense are combined into one stat that serves the purpose of both values. The Special stat will be equal to a Pokémon’s Special Attack or Special Defense, whichever is higher.
 
*{{type|Dark}}, {{type|Steel}}, and {{type|Fairy}} type attacks deal {{type|Normal}} damage instead.
 
*{{type|Dark}}, {{type|Steel}}, and {{type|Fairy}} type attacks deal {{type|Normal}} damage instead.
 
*The split between types and category of moves in Generation 4 is undone. All damaging {{type|Water}}, {{type|Fire}}, {{type|Ice}}, {{type|Grass}}, {{type|Electric}}, {{type|Psychic}}, and {{type|Dragon}} moves are considered special moves, regardless of actual category, while all {{type|Normal}}, {{type|Fighting}}, {{type|Flying}}, {{type|Ground}}, {{type|Rock}}, {{type|Bug}}, {{type|Ghost}}, and {{type|Poison}} moves are considered physical.
 
*The split between types and category of moves in Generation 4 is undone. All damaging {{type|Water}}, {{type|Fire}}, {{type|Ice}}, {{type|Grass}}, {{type|Electric}}, {{type|Psychic}}, and {{type|Dragon}} moves are considered special moves, regardless of actual category, while all {{type|Normal}}, {{type|Fighting}}, {{type|Flying}}, {{type|Ground}}, {{type|Rock}}, {{type|Bug}}, {{type|Ghost}}, and {{type|Poison}} moves are considered physical.
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*{{type|Fire}} types no longer resist {{type|Ice}} type moves
 
*{{type|Fire}} types no longer resist {{type|Ice}} type moves
 
*{{type|Bug}} types are now weak to {{type|Poison}} type moves
 
*{{type|Bug}} types are now weak to {{type|Poison}} type moves
 
 
==Abilities Affected==
 
==Abilities Affected==
 
{{a|RKS System}}'s type becomes ??? at all times
 
{{a|RKS System}}'s type becomes ??? at all times

Revision as of 18:50, 18 July 2020

1n!taliz3 .b//////attl3

Glitchfield

Glitch Field is one of the Field Effects. It appears constantly on Terra's Glitch World.

Transitions from other Field Effects

It can be summoned for 5 turns by using Conversion and Conversion2 in succession while not holding an Everstone.

General Effects

  • Special Attack and Special Defense are combined into one stat that serves the purpose of both values. The Special stat will be equal to a Pokémon’s Special Attack or Special Defense, whichever is higher.
  • Dark, Steel, and Fairy type attacks deal Normal damage instead.
  • The split between types and category of moves in Generation 4 is undone. All damaging Water, Fire, Ice, Grass, Electric, Psychic, and Dragon moves are considered special moves, regardless of actual category, while all Normal, Fighting, Flying, Ground, Rock, Bug, Ghost, and Poison moves are considered physical.
  • Critical hit chance increases by one stage if an attacker is faster than its opponent
  • Psychic type moves increase in power by 1.2x

Type Chart Changes

  • Psychic types are now immune to Ghost type moves
  • Dragon type moves always deal neutral damage
  • Poison types are now weak to Bug type moves
  • Fire types no longer resist Ice type moves
  • Bug types are now weak to Poison type moves

Abilities Affected

RKS System's type becomes ??? at all times

Move Changes

Seed

The Synthetic Seed boosts Defense and Special Defense and makes user BIRD type

Trivia

  • The effects of the Glitch Field essentially revert all battle mechanics to those in Generation 1. (with the exception of Abilities and held items, as those were not introduced until later)
  • The BIRD type does not appear in any situation outside of using Camouflage in this terrain.


Electric TerrainGrassy TerrainMisty TerrainDark Crystal CavernChess BoardBig Top Arena
Burning FieldSwamp FieldRainbow FieldCorrosive FieldCorrosive Mist FieldDesert Field
Icy FieldRocky FieldForest FieldSuper-Heated FieldFactory FieldShort-Circuit Field
WastelandAshen BeachWater SurfaceUnderwaterCaveGlitch FieldCrystal Cavern
Murkwater SurfaceMountainSnowy MountainHoly FieldMirror ArenaFairy Tale Field
Dragon's DenFlower Garden FieldStarlight ArenaNew WorldInverse FieldPsychic Terrain