Pokemon Reborn Wikia
Advertisement
TangrowthPULSEFront
Spoiler warning!
This article contains plot details about events that occur later in the game.


Mystery Zone
"Wild Missingno. appeared!"
File:Mystery Zone.png
Subseven Sanctum
File:Mystery Zone.png
Map description: {{{mapdesc}}}
Location:  7th Street
Map
Opal WardGrand HallLower Peridot WardPeridot WardMosswater IndustrialBlacksteam FactoryObsidia WardSouth Obsidia WardObsidia SlumsCoral WardOnyx WardYureyu HQObsidia Department StoreJasper WardMalchous Forest ParkBeryl WardRhodochrine JungleAbandoned Power PlantCitrine MountainBeryl CaveNorth Obsidia WardLapis WardGrand StairwayDr. Connal's Orphanage7th Street7th Street7th Street Map
Interactive Map Location of {{{location_name}}} in Reborn.

The Subseven Sanctum is a sanctum located in the 7th Street, accessible after the player finds Bennett buying items for the ritual in the 7th Street.

Battles here take place in the Holy Field.

On the Reshiram Route, the location becomes inaccessible following its anomaly cleanup.

Walkthrough[]

Having followed Bennett here from 7th Street, you will be ambushed and detained by New Order Acolytes, who throw you into a cell deep inside the Sanctum. Interact with the green book in your cell and you will be introduced to Randall, who will release you with his Klefki. You must now attempt to locate Luna and escape from the Sanctum.

Maze Walkthrough[]

The first area you encounter is a large maze. Unfortunately, the number of cultists about means direct confrontation will be impossible, and the only option is to sneak past all of them. Getting caught by an acolyte will put you back in your cell! Luckily, Randall will release you immediately, meaning there is no penalty for being caught beside having to do the maze again.

It is recommended speedup is turned off for this section! It makes the rotating acolytes almost impossible to move past.

Turn right, then take the second corridor up.

Sanctum Maze 1

Turn right, then up. You can enter the large room to your right for lore books, a Spell Tag, and Field Effect Read-Out 29 (Holy Field)

Sanctum Maze 2

Continue upwards, avoiding the rotator to the left.

Sanctum Maze 3

Take the first left and wait at the second junction down until the patrolling acolyte has walked towards you and then turned around. Follow them down and hide in the space above the static acolyte.

Sanctum Maze 4Sanctum Maze 5

Wait for the patrolling acolyte to pass back by you (walking upwards), then run to the left and take the second passage down.

Sanctum Maze 6

Turn left, down, and then left all the way to the end (you should be against the far left wall). Go up, avoiding the rotator, then take the first right.

Sanctum Maze 7

Stand in the cross junction. When the rotator above you is looking towards you (and is about to turn around), start running towards them. You should just have enough time to run up and take the first left.

Sanctum Maze 8

Stand just before the junction and wait for the rotator to be looking up and about to turn, then run up and to the right. You're safe as soon as you're right up against the wall.

Sanctum Maze 9

Exit the maze.


Ritual Crashing[]

The objective of the next room is to bypass a gate between you and the ritual room where Luna is being held.

Sanctum Gate

This gate is powered by the four coloured Arceus statues around the room. Interacting with a statue reads out a passage from the Acolyte's holy scripture, and you are prompted to input the verse the passage is from. These passages can be found in the large room off the right of the maze - where the Field read-out was found.

Green - The New World too, shalt be Reborn. (38-27)

Blue - All shall be white before the eyes of the Lord. (16-05)

Red - Light shall consumeth all within its cleansing fires. (23-03)

Purple - From the memories of eons past and visions of eons yet to come... (02-04)


With all four verses input, the gate should disappear and you can enter the ritual chamber. Make sure your Pokémon are healed, as you will be challenged by Ace on entering. Once they're defeated, watch the cutscene play out, at the end of which you will regain control just outside the Sanctum. The Sanctum will be empty if you re-enter, and you are free to explore it at your leisure should you so choose.

Places of Interest[]

Locked Left Room[]

The left room of the maze can be unlocked by using the Sanctum Key which is the held item of Klefki from The Klefki Sidequest. The room contains a Dark Matter and the color order for the hidden room in the Beryl Library.

Seven bible entries entries and El's diary are also available for the player to read.

Rebirth and the New World
When one door closes, another opens. And there shalt come a day as foretold by the prophets of old, and on that day, it shall come to pass: Our world shall end.

"Light shall consumeth all within its cleansing fires." -- Arcerus 23-3 From its ashes, a new world shall begin. Nascor, Nasci, Natus, the Lord Arceus.

Charge of the Faithful
So be it the duty of all, human and Pokemon alike:

"Bestow light upon thy brethren; give sight to the blind and life to the lost. Arceus shall grant thee favour in the new world."

-- Arceus 12-3

The Lord's Blessing
"From the darkness, from stardust, from the memories of eons passed and visions of eons yet to come, from these things did the Lord Arceus mold the heavens, the Earth, and all that walk upon it."

-- Arceus 2-4

In Worship of the Lord
Praise the Lord. Worship the Lord. Bequeath thy soul unto the Lord, that he might cleanse thee of thy impurity.

"All shall be white before the eyes of the Lord Arceus."

-- Arceus 16-5

Remnants of the New World
When our Lord Arceus had at last finished crafting the world from stardust, what then should be the divine do with the remnants of immateria? These forfgotten fragments of reality have been sealed away in the Sacred Land. Behind the nine doors, four pillars of light bind the New World to a shadow of our own. Yet, the sleeping legend remains.

"The Lord Arceus shall come again. The New World, too, shall be Reborn."

-- Arceus 38-27

Arceus' Call
"Our father, fallen from heaven, honored by thy name, your kingdom, born, this world, forlorn the New World shall become thy heaven."

-- Arceus 7-1

Light's End
So kind was light to show us mercy, that in its shade we festered heresy. Twixt three stones, each shaded void, six pillars shone, their truth deployed: Emerald, Crimson, Violet, Gold, Azure and Ivory seal as told. Take heed of its prison, o ye foolish men, for the blackest beast lies at light's end.
Untitled
"Place faith in the Lord, and so shall he in you. Please animosity upon the Lord, and so shall he upon you. This lesson is not an easy one to learn. Some will never fully grasp it. Many will only pretend to. Today, I would like to share with you the story of how I came to learn this.

I was born to the purpose of Arceus, but I was born blind. Growing up as a boy with no sight in a world like this is no easy task, but of course, I learned to take care of myself. For some time, that was the only thing I could be proud of. My family was an old one, back from the days when Reborn City was no more than a village around a crater, both of which are since lost underground. When first Arceus' birthplace crashed upon our world, one family set about enshrining it. They would protect it from the world, so that its purity might remain ever intact. This was their life's calling. And this was not my family.

Mine came years later, and, finding light in their purpose, swore to serve that family. So it came to be that each generation of my house served theirs. Until it came to me, a defective blind child, who would do more harm than good as a servant. The man to whom I should have been sworn was born some ten years after me. We know him as Solaris. He was a raucous youth, never quite satisfied with his life's charge of protecting an old monument. As I understood, for most of his life he resented this purpose, lashing out, as many of the youth do, against Arceus.

I could understand his feelings. Why, I asked myself, if Arceus is so great, should he have made me this way? Why did I have to suffer? Why did I have to serve? As it turned out, Solaris would be the one to show me the answer. A failed vassal, I dared not approach him, and thought our fathers were close, mine never allowed me to see the young master as I was growing up. It was not until I was well into a miserable adulthood that we first met.

Solaris knew of me, of course. He knew my family was due by lineage to serve his, and he had heard of the blind man, whom others had deemed unfit for his presence. And, as he did with all things, he rebelled. He offered his hand to me. I took it with an oath of servitude. This was not a chance I should have been given. So, I pushed myself as hard as I could to try and have value to my master. But both of us were lordless, lawless men. He had no purpose to serve but fighting his own, and we found common ground therein.

Nevertheless, Arceus would reach us eventually. For many years, Solaris questioned, "Just what does the meteor need to be protected from?" It was already locked up with the four crystal keys. And who would want to defile some old rock anyway? This was a lesson he learned the heard way, when his parents were both killed by as assailant seeking those very keys. The young master was too late to save them, but just in time to avenge them. So he bludgeoned the man who had claimed the keys until his arms were too battered to hold on to them anymore. And until his lips were too loose to keep secrets. "Why?!", Solaris cried, over and over.

The assailant would tell him rumors he had never believed, of a great power locked within the meteor, lying dormant for years. Whether it was true or not, the thief believed it, and so he grasped at it. "Why?!". Solaris continued to cry.

And so he said, on and on until daybreak, thrashing against the culprit's body for long after there was any soul still there to know it. He was no longer asking anyone other than himself. Why had he refused to listen to his parents? Why had he not seen the danger they were in? Why could he not save them? And believing that he had led to the death of his own parents. For the first time, he strode forward to meet his life's purpose. The Lord will punish those who lack faith. This is what is to be learned from Solaris' tale. My own awakening came a number of years later.

When my master walked the path of the Lord, so naturally did I have to as well. I would follow my friend, but in regards to faith, my service was half-hearted. Solaris recognized this, and one day he confronted me about it. After some discussion, he offered the Emerald Key he should have himself vanguarded with his life, in return for my faith. He wished for me not just to serve him, but to personally share his burden. I accepted this, and resolved to place every ounce of my trust in the Lord, and my friend.

When I awoke the next morning, the key still clutched tightly against my chest, I was assaulted by a phenomenon I had never experienced before. Lights, dazzling colors, shapes so blurred I could scarcely recognize the forms I was so used to navigating around otherwise. Sight. There are no words to describe the feelings of seeing my master's face for the first time. Or that seeing my own face. That of finally being able to really understood what worlds like 'golden' and 'light' meant. Before they were just dreams, but I knew that the Lord-- and my trust in him-- had made it real. The Lord will reward those with true faith.

It has been many years since then. I am constantly assaulted with sorrow and worry for the sake of my daughter, and for his son both. I do not wish them to receive any punishment as my friend did. I wish them both all the blessings of the Lord they have turned from. I fear, too, for each of you. Though less so, than for each of the heretics above. The city's miserable state is no doubt a result of its divergence from the Lord. Therefore, I implore you, Please, trust in Arceus. Please, guide others to trust in Arceus. Under the Lord's light, may we all see bright futures.

Thank you."

Items[]

Item Location
Spell Tag Spell Tag Right Room; On the middle table
Field Notes Field Effect Read-Out 29 (Holy Field) Right Room; At the middle table
Dark Material Dark Material Left Room; At the lower table, Requires Sanctum Key

Pokemon[]

  Pokémon     Location     Levels     Rate  
Event Pokémon
607 Litwick
Event Event
30 One
633 Deino
Event Event
30 One
483 Dialga
Event Event
120 One
484 Palkia
Event Event
120 One


Sidequests and Special Encounter[]

Litwick Event[]

You can encounter Litwick if you have a soul candle in your bag. Litwick will be encountered on the altar where Luna was bound to. You can buy a Soul Candle outside the Sanctum, on 7th Street. The Litwick doesn't have any Egg Move in its moveset.

Litwick 1Litwick 2

Deino Special Encounter[]

More Information: Deino Special Encounter

You must have completed the The Klefki Sidequest to obtain a piece of Dark Material. Then gather the two other Dark Materials, both in Iolia Valley, as well as a Soul Candle obtainable from the yellow haired vendor on the bottom of 7th Street. Interact with the altar for Deino to appear. The Deino doesn't have any Egg Move in its moveset.

Dark Material 1

Sanctum Key Sidequest[]

More Information: Sanctum Key Sidequest

Subseven

Dialga & Palkia Quest[]

More Information: Dialga & Palkia Quest

Battles[]

Regular Trainers[]

Trainer Pokémon
Cultist f
Acolyte Brenda
Reward: Pokémon Dollar2418
148 Dragonair Lv.62
No item
372 Shelgon Lv.62
No item
Cultist m
Acolyte Wes
Reward: Pokémon Dollar2379
065 Alakazam Lv.61
No item
Cultist m
Acolyte Ezra
Reward: Pokémon Dollar2496
132 Ditto Lv.64
No item
Cultist m
Acolyte Kaiden
Reward: Pokémon Dollar2418
166 Ledian Lv.62
No item
419 Floatzel Lv.61
No item
Cultist f
Acolyte Lyla
Reward: Pokémon Dollar2418
040 Wigglytuff Lv.62
No item
Cultist m
Acolyte Arcturus
Reward: Pokémon Dollar2418
780 Drampa Lv.62
No item
Cultist m
Acolyte Tanner
Reward: Pokémon Dollar2379
018 Pidgeot Lv.61
No item
Cultist f
Acolyte Angela
Reward: Pokémon Dollar2418
669 Flabébé Lv.59
No item
670 Floette Lv.60
No item
186 Politoed Lv.62
No item


Meteor Agent Ace[]

Ace is battled on a Holy Field in a Single Battle format.

Ace of Hearts
Meteor Agent
Ace of Hearts
Subseven Sanctum
BallfullBallfullBallfullBallfullBallfullBallfull
Alakazam
Type
Psychic Unknown
Ability:
Magic Guard
Nature:
Modest
Held item:
Bag Choice Scarf Sprite Choice Scarf
Alakazam Lv.60
Psychic
Psychic Special
  --  
   
Signal Beam
Bug Special
  --  
   
Trick
Psychic Status
  --  
   
Energy Ball
Grass Special
  --  
   
HP Atk Def SpA SpD Spe IVs
85 85 85 85 85 85 31
Zoroark
Type
Dark Unknown
Ability:
Illusion
Nature:
Timid
Held item:
Bag Black Glasses Sprite Black Glasses
Zoroark Lv.62
Foul Play
Dark Physical
  --  
   
Flamethrower
Fire Special
  --  
   
Extrasensory
Psychic Special
  --  
   
Grass Knot
Grass Special
  --  
   
HP Atk Def SpA SpD Spe IVs
85 85 85 85 85 85 31
Togekiss
Types:
Fairy Flying
Ability:
Serene Grace
Nature:
Quiet
Held item:
Bag Leftovers Sprite Leftovers
Togekiss Lv.60
Dazzling Gleam
Fairy Special
  --  
   
Air Slash
Flying Special
  --  
   
Grass Knot
Grass Special
  --  
   
Roost
Flying Status
  --  
   
HP Atk Def SpA SpD Spe IVs
85 85 85 85 85 85 31
Primarina
Types:
Water Fairy
Ability:
Torrent
Nature:
Modest
Held item:
None
Primarina Lv.61
Sparkling Aria
Water Special
  --  
   
Moonblast
Fairy Special
  --  
   
Icy Wind
Ice Special
  --  
   
Hyper Voice
Normal Special
  --  
   
HP Atk Def SpA SpD Spe IVs
85 85 85 85 85 85 31
Porygon-Z
Type
Normal Unknown
Ability:
Download
Nature:
Modest
Held item:
None
Porygon-Z Lv.60
Tri Attack
Normal Special
  --  
   
Blizzard
Ice Special
  --  
   
Thunderbolt
Electric Special
  --  
   
Recover
Normal Status
  --  
   
HP Atk Def SpA SpD Spe IVs
85 85 85 85 85 85 31
Delphox
Types:
Fire Psychic
Ability:
Magician
Nature:
Modest
Held item:
Bag Sitrus Berry Sprite Sitrus Berry
Delphox Lv.62
Mystical Fire
Fire Special
  --  
   
Psyshock
Psychic Special
  --  
   
Dazzling Gleam
Fairy Special
  --  
   
Foul Play
Dark Physical
  --  
   
HP Atk Def SpA SpD Spe IVs
85 85 85 85 85 85 31



Acolyte Tiala & Acolyte Tanner[]

Acolyte Tiala & Acolyte Tanner are battled on a Holy Field in a Double Battle format.

Cultist f
Acolyte and Acolyte
Tiala Tanner
Subseven Sanctum
Cultist m
BallfullBallfullBallfullBallemptyBallemptyBallempty BallfullBallfullBallfullBallemptyBallemptyBallempty
Drampa
Types:
Normal Dragon
Ability:
Berserk
Nature:
Modest
Held item:
Bag Magical Seed Sprite Magical Seed
Drampa Lv.126
Round
Normal Special
  --  
   
Heat Wave
Fire Special
  --  
   
Dragon Pulse
Dragon Special
  --  
   
Energy Ball
Grass Special
  --  
   
HP Atk Def SpA SpD Spe IVs
4 0 0 252 0 252 31
Sylveon
Type
Fairy Unknown
Ability:
Pixilate
Nature:
Modest
Held item:
Bag Leftovers Sprite Leftovers
Sylveon Lv.126
Round
Normal Special
  --  
   
Psyshock
Psychic Special
  --  
   
Wish
Normal Status
  --  
   
Protect
Normal Status
  --  
   
HP Atk Def SpA SpD Spe IVs
4 0 0 252 0 252 31
Salamence
Types:
Dragon Flying
Ability:
Intimidate
Nature:
Modest
Held item:
Bag Salamencite Sprite Salamencite
Salamence Lv.126
Round
Normal Special
  --  
   
Heat Wave
Fire Special
  --  
   
Dragon Pulse
Dragon Special
  --  
   
Wish
Normal Status
  --  
   
HP Atk Def SpA SpD Spe IVs
4 0 0 252 0 252 31
Aurorus
Types:
Rock Ice
Ability:
Refrigerate
Nature:
Modest
Held item:
Bag Stone Plate Sprite Stone Plate
Aurorus Lv.126
Round
Normal Special
  --  
   
Earth Power
Ground Special
  --  
   
Stealth Rock
Rock Status
  --  
   
Nature Power
Normal Status
  --  
   
HP Atk Def SpA SpD Spe IVs
4 0 0 252 0 252 31
Primarina
Types:
Water Fairy
Ability:
Liquid Voice
Nature:
Modest
Held item:
Bag Magical Seed Sprite Magical Seed
Primarina Lv.126
Round
Normal Special
  --  
   
Ice Beam
Ice Special
  --  
   
Psychic
Psychic Special
  --  
   
Dazzling Gleam
Fairy Special
  --  
   
HP Atk Def SpA SpD Spe IVs
4 0 0 252 0 252 31
Pidgeot
Types:
Normal Flying
Ability:
Big Pecks
Nature:
Timid
Held item:
Bag Pidgeotite Sprite Pidgeotite
Pidgeot Lv.126
Hurricane
Flying Special
  --  
   
Heat Wave
Fire Special
  --  
   
Round
Normal Special
  --  
   
Roost
Flying Status
  --  
   
HP Atk Def SpA SpD Spe IVs
4 0 0 252 0 252 31



Acolyte Ioletta[]

Acolyte Ioletta is battled on a Holy Field in a Single Battle format.

Cultist f
Acolyte
Ioletta
Subseven Sanctum
BallfullBallfullBallfullBallfullBallemptyBallempty
Dragonite
Types:
Dragon Flying
Ability:
Multiscale
Nature:
Adamant
Held item:
Bag Life Orb Sprite Life Orb
Dragonite Lv.127
Dragon Dance
Dragon Status
  --  
   
Extreme Speed
Normal Physical
  --  
   
Dragon Rush
Dragon Physical
  --  
   
Earthquake
Ground Physical
  --  
   
HP Atk Def SpA SpD Spe IVs
252 252 0 0 4 0 31
Comfey
Type
Fairy Unknown
Ability:
Triage
Nature:
Modest
Held item:
Bag Magical Seed Sprite Magical Seed
Comfey Lv.127
Draining Kiss
Fairy Special
  --  
   
Dazzling Gleam
Fairy Special
  --  
   
Giga Drain
Grass Special
  --  
   
Nature Power
Normal Status
  --  
   
HP Atk Def SpA SpD Spe IVs
4 0 252 252 0 0 31
Snorlax
Type
Normal Unknown
Ability:
Thick Fat
Nature:
Adamant
Held item:
Bag Leftovers Sprite Leftovers
Snorlax Lv.127
High Horsepower
Ground Physical
  --  
   
Heavy Slam
Steel Physical
  --  
   
Return
Normal Physical
  --  
   
Power-Up Punch
Fighting Physical
  --  
   
HP Atk Def SpA SpD Spe IVs
252 252 4 0 0 0 31
Slurpuff
Type
Fairy Unknown
Ability:
Unburden
Nature:
Adamant
Held item:
Bag Sitrus Berry Sprite Sitrus Berry
Slurpuff Lv.127
Belly Drum
Normal Status
  --  
   
Play Rough
Fairy Physical
  --  
   
Return
Normal Physical
  --  
   
Drain Punch
Fighting Physical
  --  
   
HP Atk Def SpA SpD Spe IVs
252 4 0 0 0 252 31



Acolyte Presley[]

Acolyte Presley is battled on a Holy Field in a Single Battle format.

Cultist m
Acolyte
Presley
Subseven Sanctum
BallfullBallfullBallfullBallfullBallemptyBallempty
Miltank
Type
Normal Unknown
Ability:
Sap Sipper
Nature:
Adamant
Held item:
Bag Leftovers Sprite Leftovers
Miltank Lv.127
High Horsepower
Ground Physical
  --  
   
Milk Drink
Normal Status
  --  
   
Thunder Wave
Electric Status
  --  
   
Iron Head
Steel Physical
  --  
   
HP Atk Def SpA SpD Spe IVs
252 128 128 0 0 0 31
Dragalge
Types:
Poison Dragon
Ability:
Adaptability
Nature:
Modest
Held item:
Bag Magical Seed Sprite Magical Seed
Dragalge Lv.127
Dragon Pulse
Dragon Special
  --  
   
Sludge Wave
Poison Special
  --  
   
Surf
Water Special
  --  
   
Thunder Wave
Electric Status
  --  
   
HP Atk Def SpA SpD Spe IVs
252 0 4 252 0 0 31
Aromatisse
Type
Fairy Unknown
Ability:
Aroma Veil
Nature:
Modest
Held item:
Bag Leftovers Sprite Leftovers
Aromatisse Lv.127
Calm Mind
Psychic Status
  --  
   
Dazzling Gleam
Fairy Special
  --  
   
Wish
Normal Status
  --  
   
Psychic
Psychic Special
  --  
   
HP Atk Def SpA SpD Spe IVs
252 0 4 252 0 0 31
Komala
Type
Normal Unknown
Ability:
Comatose
Nature:
Adamant
Held item:
Bag Choice Band Sprite Choice Band
Komala Lv.127
Sleep Talk
Normal Status
  --  
   
Last Resort
Normal Physical
  --  
   
Curse
Unknown Status
  --  
   
Curse
Unknown Status
  --  
   
HP Atk Def SpA SpD Spe IVs
252 252 4 0 0 0 31



Acolyte Mirian[]

Acolyte Mirian is battled on a Holy Field in a Single Battle format.

Cultist f
Acolyte
Mirian
Subseven Sanctum
BallfullBallfullBallfullBallfullBallemptyBallempty
Wigglytuff
Types:
Normal Fairy
Ability:
Cute Charm
Nature:
Calm
Held item:
Bag Magical Seed Sprite Magical Seed
Wigglytuff Lv.127
Hyper Voice
Normal Special
  --  
   
Dazzling Gleam
Fairy Special
  --  
   
Wish
Normal Status
  --  
   
Protect
Normal Status
  --  
   
HP Atk Def SpA SpD Spe IVs
252 0 4 252 0 0 31
Blissey
Type
Normal Unknown
Ability:
Natural Cure
Nature:
Calm
Held item:
Bag Magical Seed Sprite Magical Seed
Blissey Lv.127
Dazzling Gleam
Fairy Special
  --  
   
Hyper Voice
Normal Special
  --  
   
Soft-Boiled
Normal Status
  --  
   
Toxic
Poison Status
  --  
   
HP Atk Def SpA SpD Spe IVs
252 0 252 0 4 0 31
Azumarill
Types:
Water Fairy
Ability:
Sap Sipper
Nature:
Modest
Held item:
Bag Magical Seed Sprite Magical Seed
Azumarill Lv.127
Hydro Pump
Water Special
  --  
   
Hyper Voice
Normal Special
  --  
   
Hidden Power
Fairy Special
  --  
   
Ice Beam
Ice Special
  --  
   
HP Atk Def SpA SpD Spe IVs
252 0 4 252 0 0 31
Audino
Type
Normal Unknown
Ability:
Regenerator
Nature:
Modest
Held item:
Bag Audinite Sprite Audinite
Audino Lv.127
Hyper Voice
Normal Special
  --  
   
Psyshock
Psychic Special
  --  
   
Dazzling Gleam
Fairy Special
  --  
   
Hidden Power
Fire Special
  --  
   
HP Atk Def SpA SpD Spe IVs
252 0 4 252 0 0 31



Acolyte Arcturus[]

Acolyte Arcturus is battled on a Holy Field in a Double Battle format.

Cultist m
Acolyte
Arcturus
Subseven Sanctum
BallfullBallfullBallfullBallfullBallfullBallfull
Lanturn
Types:
Water Electric
Ability:
Illuminate
Nature:
Modest
Held item:
Bag Assault Vest Sprite Assault Vest
Lanturn Lv.127
Surf
Water Special
  --  
   
Volt Switch
Electric Special
  --  
   
Discharge
Electric Special
  --  
   
Blizzard
Ice Special
  --  
   
HP Atk Def SpA SpD Spe IVs
252 0 4 252 0 0 31
Jolteon
Type
Electric Unknown
Ability:
Volt Absorb
Nature:
Timid
Held item:
Bag Life Orb Sprite Life Orb
Jolteon Lv.127
Discharge
Electric Special
  --  
   
Shadow Ball
Ghost Special
  --  
   
Signal Beam
Bug Special
  --  
   
Volt Switch
Electric Special
  --  
   
HP Atk Def SpA SpD Spe IVs
0 0 4 252 0 252 31
Vaporeon
Type
Water Unknown
Ability:
Water Absorb
Nature:
Modest
Held item:
Bag Leftovers Sprite Leftovers
Vaporeon Lv.127
Surf
Water Special
  --  
   
Blizzard
Ice Special
  --  
   
Wish
Normal Status
  --  
   
Protect
Normal Status
  --  
   
HP Atk Def SpA SpD Spe IVs
252 0 4 252 0 0 31
Rotom
Types:
Electric Water
Ability:
Levitate
Nature:
Modest
Held item:
Bag Leftovers Sprite Leftovers
Rotom Lv.127
Hydro Pump
Water Special
  --  
   
Discharge
Electric Special
  --  
   
Dark Pulse
Dark Special
  --  
   
Will-O-Wisp
Fire Status
  --  
   
HP Atk Def SpA SpD Spe IVs
252 0 4 252 0 0 31
Drampa
Types:
Normal Dragon
Ability:
Berserk
Nature:
Modest
Held item:
Bag Life Orb Sprite Life Orb
Drampa Lv.127
Heat Wave
Fire Special
  --  
   
Blizzard
Ice Special
  --  
   
Surf
Water Special
  --  
   
Hyper Voice
Normal Special
  --  
   
HP Atk Def SpA SpD Spe IVs
252 0 0 252 4 0 31
Altaria
Types:
Dragon Flying
Ability:
Cloud Nine
Nature:
Serious
Held item:
Bag Altarianite Sprite Altarianite
Altaria Lv.127
Hyper Voice
Normal Special
  --  
   
Dragon Pulse
Dragon Special
  --  
   
Heat Wave
Fire Special
  --  
   
Earthquake
Ground Physical
  --  
   
HP Atk Def SpA SpD Spe IVs
252 4 0 0 0 252 31



Acolyte Ezra[]

Acolyte Ezra is battled on a Holy Field in a Single Battle format.

Cultist m
Acolyte
Ezra
Subseven Sanctum
BallfullBallfullBallfullBallfullBallemptyBallempty
Bellossom
Type
Grass Unknown
Ability:
Chlorophyll
Nature:
Modest
Held item:
Bag Wide Lens Sprite Wide Lens
Bellossom Lv.127
Quiver Dance
Bug Status
  --  
   
Nature Power
Normal Status
  --  
   
Sleep Powder
Grass Status
  --  
   
Magical Leaf
Grass Special
  --  
   
HP Atk Def SpA SpD Spe IVs
4 0 0 252 0 252 31
Ditto
Type
Normal Unknown
Ability:
Imposter
Nature:
Adamant
Held item:
Bag Choice Scarf Sprite Choice Scarf
Ditto Lv.127
Transform
Normal Status
  --  
   
Transform
Normal Status
  --  
   
Transform
Normal Status
  --  
   
Transform
Normal Status
  --  
   
HP Atk Def SpA SpD Spe IVs
252 0 0 0 0 0 31
Mantine
Types:
Water Flying
Ability:
Swift Swim
Nature:
Calm
Held item:
Bag Leftovers Sprite Leftovers
Mantine Lv.127
Scald
Water Special
  --  
   
Air Slash
Flying Special
  --  
   
Roost
Flying Status
  --  
   
Seed Bomb
Grass Physical
  --  
   
HP Atk Def SpA SpD Spe IVs
252 0 4 252 0 0 31
Kommo-o
Types:
Dragon Fighting
Ability:
Bulletproof
Nature:
Serious
Held item:
Bag Life Orb Sprite Life Orb
Kommo-o Lv.127
Clanging Scales
Dragon Special
  --  
   
Close Combat
Fighting Physical
  --  
   
Poison Jab
Poison Physical
  --  
   
Flamethrower
Fire Special
  --  
   
HP Atk Def SpA SpD Spe IVs
252 4 0 252 0 0 31



Anomaly Palkia[]

Anomaly Palkia is battled on a Holy Field in a Double Battle format.

Anomaly Palkia
Anomaly
Palkia
Subseven Sanctum
BallfullBallfullBallfullBallfullBallfullBallfull
Entei
Type
Fire Unknown
Ability:
Pressure
Nature:
Serious
Held item:
Bag Choice Scarf Sprite Choice Scarf
Entei Lv.130
Sacred Fire
Fire Physical
  --  
   
Extreme Speed
Normal Physical
  --  
   
Eruption
Fire Special
  --  
   
Extrasensory
Psychic Special
  --  
   
HP Atk Def SpA SpD Spe IVs
4 252 0 0 0 252 31
Magearna
Types:
Steel Fairy
Ability:
Soul-Heart
Nature:
Modest
Held item:
Bag Magical Seed Sprite Magical Seed
Magearna Lv.130
Fleur Cannon
Fairy Special
  --  
   
Volt Switch
Electric Special
  --  
   
Aura Sphere
Fighting Special
  --  
   
Ice Beam
Ice Special
  --  
   
HP Atk Def SpA SpD Spe IVs
252 0 0 252 4 0 31
Meloetta
Types:
Normal Psychic
Ability:
Serene Grace
Nature:
Modest
Held item:
Bag Magical Seed Sprite Magical Seed
Meloetta Lv.130
Relic Song
Normal Special
  --  
   
Dazzling Gleam
Fairy Special
  --  
   
Psyshock
Psychic Special
  --  
   
Energy Ball
Grass Special
  --  
   
HP Atk Def SpA SpD Spe IVs
0 0 4 252 0 252 31
Jirachi
Types:
Steel Psychic
Ability:
Serene Grace
Nature:
Modest
Held item:
Bag Magical Seed Sprite Magical Seed
Jirachi Lv.130
Ancient Power
Rock Special
  --  
   
Dazzling Gleam
Fairy Special
  --  
   
Psyshock
Psychic Special
  --  
   
Doom Desire
Steel Special
  --  
   
HP Atk Def SpA SpD Spe IVs
4 0 0 252 0 252 31
Victini
Types:
Psychic Fire
Ability:
Victory Star
Nature:
Jolly
Held item:
Bag Life Orb Sprite Life Orb
Victini Lv.130
V-create
Fire Physical
  --  
   
Bolt Strike
Electric Physical
  --  
   
U-turn
Bug Physical
  --  
   
Zen Headbutt
Psychic Physical
  --  
   
HP Atk Def SpA SpD Spe IVs
4 252 0 0 0 252 31
Palkia
Types:
Water Dragon
Ability:
Telepathy
Nature:
Modest
Held item:
Bag Magical Seed Sprite Magical Seed
Palkia Lv.130
Spacial Rend
Dragon Special
  --  
   
Hydro Pump
Water Special
  --  
   
Earth Power
Ground Special
  --  
   
Ancient Power
Rock Special
  --  
   
HP Atk Def SpA SpD Spe IVs
252 252 252 252 252 252 31



Anomaly Dialga[]

Anomaly Dialga is battled on a Holy Field in a Double Battle format.

Anomaly Dialga
Anomaly
Dialga
Subseven Sanctum
BallfullBallfullBallfullBallfullBallfullBallfull
Celebi
Types:
Psychic Grass
Ability:
Natural Cure
Nature:
Modest
Held item:
Bag Magical Seed Sprite Magical Seed
Celebi Lv.130
Dazzling Gleam
Fairy Special
  --  
   
Psyshock
Psychic Special
  --  
   
Giga Drain
Grass Special
  --  
   
Ancient Power
Rock Special
  --  
   
HP Atk Def SpA SpD Spe IVs
4 0 0 252 0 252 31
Hoopa
Types:
Psychic Dark
Ability:
Magician
Nature:
Lonely
Held item:
Bag Sitrus Berry Sprite Sitrus Berry
Hoopa Lv.130
Hyperspace Hole
Psychic Special
  --  
   
HyperspaceFury
Dark Physical
  --  
   
Gunk Shot
Poison Physical
  --  
   
Brick Break
Fighting Physical
  --  
   
HP Atk Def SpA SpD Spe IVs
4 252 0 0 0 252 31
Volcanion
Types:
Fire Water
Ability:
Water Absorb
Nature:
Modest
Held item:
Bag Magical Seed Sprite Magical Seed
Volcanion Lv.130
Sludge Wave
Poison Special
  --  
   
Steam Eruption
Water Special
  --  
   
Heat Wave
Fire Special
  --  
   
Flash Cannon
Steel Special
  --  
   
HP Atk Def SpA SpD Spe IVs
252 0 4 252 0 0 31
Meloetta
Types:
Normal Fighting
Ability:
Serene Grace
Nature:
Jolly
Held item:
Bag Fightinium Z Sprite Fightinium Z
Meloetta Lv.130
Close Combat
Fighting Physical
  --  
   
Stone Edge
Rock Physical
  --  
   
Retaliate
Normal Physical
  --  
   
Ice Punch
Ice Physical
  --  
   
HP Atk Def SpA SpD Spe IVs
0 252 4 0 0 252 31
Keldeo
Types:
Water Fighting
Ability:
Justified
Nature:
Modest
Held item:
Bag Magical Seed Sprite Magical Seed
Keldeo Lv.130
Secret Sword
Fighting Special
  --  
   
Surf
Water Special
  --  
   
Icy Wind
Ice Special
  --  
   
Hidden Power
Fairy Special
  --  
   
HP Atk Def SpA SpD Spe IVs
4 0 0 252 0 252 31
Dialga
Types:
Steel Dragon
Ability:
Telepathy
Nature:
Modest
Held item:
Bag Magical Seed Sprite Magical Seed
Dialga Lv.130
Roar of Time
Dragon Special
  --  
   
Ancient Power
Rock Special
  --  
   
Fire Blast
Fire Special
  --  
   
Aura Sphere
Fighting Special
  --  
   
HP Atk Def SpA SpD Spe IVs
252 252 252 252 252 252 31



Umbral Taka[]

Umbral Taka is fought on a Holy Field in a Double Battle format. This battle is only available if the player defeats Solaris on Pyrous Mountain, chooses to not battle Taka in the Water Treatment Center, and allows Taka to travel with the player in Tourmaline Desert.

UmbralTaka
Umbral
Taka
Subseven Sanctum
BallfullBallfullBallfullBallfullBallfullBallfull
Tapu Bulu
Types:
Grass Fairy
Ability:
Grassy Surge
Nature:
Adamant
Held item:
Bag Eject Button Sprite Eject Button
Tapu Bulu Lv.130
Nature Madness
Fairy Special
  --  
   
Rock Slide
Rock Physical
  --  
   
Superpower
Fighting Physical
  --  
   
Megahorn
Bug Physical
  --  
   
HP Atk Def SpA SpD Spe IVs
252 252 252 252 252 252 31
Charizard
Types:
Fire Flying
Ability:
Solar Power
Nature:
Timid
Held item:
Bag Charizardite Y Sprite Charizardite Y
Charizard Lv.130
Heat Wave
Fire Special
  --  
   
Solar Beam
Grass Special
  --  
   
Air Slash
Flying Special
  --  
   
Focus Blast
Fighting Special
  --  
   
HP Atk Def SpA SpD Spe IVs
252 252 252 252 252 252 31
Infernape
Types:
Fire Fighting
Ability:
Blaze
Nature:
Rash
Held item:
Bag Elemental Seed Sprite Elemental Seed
Infernape Lv.130
Heat Wave
Fire Special
  --  
   
Rock Slide
Rock Physical
  --  
   
Vacuum Wave
Fighting Special
  --  
   
Close Combat
Fighting Physical
  --  
   
HP Atk Def SpA SpD Spe IVs
252 252 252 252 252 252 31
Heatran
Types:
Fire Steel
Ability:
Flash Fire
Nature:
Modest
Held item:
Bag Sitrus Berry Sprite Sitrus Berry
Heatran Lv.130
Eruption
Fire Special
  --  
   
Earth Power
Ground Special
  --  
   
Flash Cannon
Steel Special
  --  
   
Magma Storm
Fire Special
  --  
   
HP Atk Def SpA SpD Spe IVs
252 252 252 252 252 252 31
Blacephalon
Types:
Fire Ghost
Ability:
Beast Boost
Nature:
Timid
Held item:
Bag Elemental Seed Sprite Elemental Seed
Blacephalon Lv.130
Mind Blown
Fire Special
  --  
   
Shadow Ball
Ghost Special
  --  
   
Will-O-Wisp
Fire Status
  --  
   
Psychic
Psychic Special
  --  
   
HP Atk Def SpA SpD Spe IVs
252 252 252 252 252 252 31
Volcarona
Types:
Bug Fire
Ability:
Swarm
Nature:
Modest
Held item:
Bag Elemental Seed Sprite Elemental Seed
Volcarona Lv.130
Struggle Bug
Bug Special
  --  
   
Psychic
Psychic Special
  --  
   
Heat Wave
Fire Special
  --  
   
Roost
Flying Status
  --  
   
HP Atk Def SpA SpD Spe IVs
252 252 252 252 252 252 31



Layout[]

Subseven Sanctum Map


Locations
Towns and Cities Reborn CitySpinel TownAgate CityCalcenon CityAmetrine CityLabradorra City
Gyms Peridot GymOnyx Trainers' SchoolLapis GymYureyu Power PlantWasteland HideoutVoclain EstateTanzan CoveVanhanen CastleIolia ValleyBig TopCalcenon GymGlitch WorldCoral GymNever AfterFiore ArenaAgate ArenaLabradorra Gym
Routes Route 1Route 2Route 3Route 4
Reborn City Opal WardLower Peridot WardPeridot WardObsidia WardSouth Obsidia WardCoral WardOnyx WardJasper WardBeryl WardNorth Obsidia WardLapis Ward

Grand HallLower Peridot AlleyNorth Peridot AlleyMosswater IndustrialUnderground RailnetObsidia AlleywayObsidia SlumsObsidia Department StoreOnyx ArcadeMalchous Forest ParkRhodochrine JungleThe UnderrootBeryl LibraryBeryl BridgeGrand StairwayBeryl CaveNorth Obsidia AlleywayLapis AlleywayDr. Connal's OrphanageBlacksteam FactoryYureyu HQCitae Astrae7th StreetSubseven SanctumDevon CorpDevon Corp?Water Treatment CenterBlacksteam ShelterGrand Hall SEEKRIT RoomReborn Underground Train System
Aventurine Region Abandoned Power PlantRoute 1South Aventurine WoodsNorth Aventurine WoodsVanhanen LabyrinthVanhanen CastleIolia ValleyAgate CityAgate CircusRoute 2Fiore MansionCelestinine Cascade
Apophyll Beach Apophyll BeachApophyll AcademyApophyll CavePyrous MountainAzurine IslandAzurine LakeAzurine Cave
Byxbysion Wasteland Byxbysion WastelandWasteland HideoutByxbysion GrottoWasteland Wall
Chrysolia Region Tanzan MountainTanzan DepthsTanzan CoveBelrose ManseChrysolia ForestChrysolia SpringSpinel TownSpinel MuseumLost RailcaveTanzan Meteor BaseWasteland Wall
Carnelia Region Citrine MountainCelestinine MountainAmetrine MountainAmetrine CityCalcenon CityLabradorra CityLabradorra ArenaRoute 3Route 4LCCCGlass WorkstationThe VoidVictory RoadCharous PathCharous MountainCharous Hall
Tourmaline Desert Tourmaline DesertSugiline CaveTeknite CaveTeknite RidgeMirage Tower1R253 Scrapyard
Postgame Areas NightclubChrysolia DeepwoodsManyworld PoolManyworld ForestVacant PastBattle WheelAegir CaveTwilight DesertTwilight FactoryNot Truly For ChildrenTabula RasaAegir DepthsAmetrine CoreUnexplored TerritorySplash GroundsStalemateEndgameNeo Blacksteam FabricationIdyll of PestilenceIdyll of PanaceanceTriskeline ToyboxCauldron of the FutureNew World CrashRhodochrine TreeNew World HelixMirage Tower?Distorted SpaceCitae PrismaNeoteric IsleNew World AsylumAnother Time
New World Areas New World (Citae Astrae)New World (Vanhanen Castle)New World (Route 2)New World (Route 1)New World (North Aventurine Woods)New World (South Aventurine Woods)New World (Route 3)New World (Route 4)New World (Chrysolia Deepwoods)New World (Lost Railcave)New World (Victory Road)New World (Hoopa Quest)New World (Sugiline Ruin)
Advertisement