Field Effects are a new battle mechanic introduced in Pokémon Reborn.
Although previous main series games have touched on the concept of the environment of a battle being able to affect some of its aspects, through mechanics like Terrains as well as moves like Nature Power and Secret Power; Field Effects take this concept much further, allowing for much more complex interactions and diverse strategies.
There are 37 different 'Fields' which appear throughout the game that give rise to these Field Effects. Many Fields can be generated by certain moves or combinations of moves, but a number of them require the player to be in certain locations for them to appear in battle.
General Mechanics[]
- At any point during a battle, there can only be one Field in effect. However, there may be multiple Fields in the form of layers stacked on top of one another. When the topmost layer is terminated, the one below it becomes active, given that it is not temporary and not too many turns have passed. If all layers are terminated, the battle becomes Fieldless.
- On many Fields, certain moves gain a 'secondary' type. In such cases, the moves function akin to the move Flying Press, which means that the secondary type is taken into account only when calculating type effectiveness, and all other mechanics that involve a move's typing consider the move to be only its primary type.
- If a damaging move transforms a Field into another Field, its base power gets boosted by 1.3x.
Generating Fields[]
Below is the list of Fields that can be generated (independent of other Fields) in battle. Note that new Fields are prevented from being generated by the Underwater and New World Fields.
- Electric Terrain
- Grassy Terrain
- Misty Terrain
- Psychic Terrain
- Burning Field
- Swamp Field
- Rainbow Field
- Glitch Field
- Inverse Field
Of the above, only two can be transformed into another Field: Grassy Terrain into Corrosive Field and Misty Terrain into Corrosive Mist Field. Thus, there are 11 total Fields that can be achieved in a battle that starts Fieldless.
Terminating Fields[]
Some of the Fields can be terminated using specific means, but the Z-Move Splintered Stormshards will instantly terminate any active Field except Underwater and New World.
Seed Interaction[]
The Elemental Seed, Telluric Seed, Synthetic Seed and Magical Seed are items made specifically to interact with Fields. They function similarly to the Terrain Seeds introduced in Gen 7, which they replace. The 4 kinds of Seeds correspond to the 4 kinds of Fields, and each Field has unique effects for the Seed that it activates.
No. | Field | Seed Activated | Effects |
---|---|---|---|
01 | Electric Terrain | Elemental Seed | Raises Speed by one stage and applies Charge's power boost to the user. |
02 | Grassy Terrain | Elemental Seed | Raises Defense by one stage and applies Ingrain to the user. |
03 | Misty Terrain | Elemental Seed | Raises Special Defense by one stage and applies Wish to the user. |
04 | Dark Crystal Cavern | Magical Seed | Raises Special Defense by one stage and applies Magic Coat to the user. |
05 | Chess Board | Synthetic Seed | Raises Special Attack by one stage and applies Magic Coat to the user. |
06 | Big Top Arena | Synthetic Seed | Raises Attack by one stage and applies Helping Hand to the user. |
07 | Burning Field | Elemental Seed | Raises Attack, Special Attack and Speed by one stage, but applies Fire Spin to the user for 4 turns. |
08 | Swamp Field | Telluric Seed | Raises Defense and Special Defense by one stage and applies Ingrain to the user. |
09 | Rainbow Field | Magical Seed | Raises Special Attack by one stage and applies Wish to the user. |
10 | Corrosive Field | Telluric Seed | Applies Baneful Bunker to the user. |
11 | Corrosive Mist Field | Telluric Seed | Raises Attack and Special Attack by one stage and badly poisons the user. |
12 | Desert Field | Telluric Seed | Raises Defense, Special Defense and Speed by one stage, and applies Sand Tomb to the user for 4 turns. |
13 | Icy Field | Elemental Seed | Raises Speed by two stages and causes Spikes damage to the user. |
14 | Rocky Field | Telluric Seed | Raises Defense by one stage and causes Stealth Rock damage to the user. |
15 | Forest Field | Telluric Seed | Applies Spiky Shield to the user. |
16 | Super-Heated Field | Telluric Seed | Raises Defense by one stage and applies Shell Trap to the user. |
17 | Factory Field | Synthetic Seed | Raises Special Attack by one stage and applies Laser Focus to the user. |
18 | Short-Circuit Field | Synthetic Seed | Raises Special Defense by one stage and applies Magnet Rise to the user. |
19 | Wasteland | Telluric Seed | Raises the user's Attack and Special Attack by one stage, and places Stealth Rock on both sides of the field. |
20 | Ashen Beach | Telluric Seed | Applies Focus Energy to the user. |
21 | Water Surface | Elemental Seed | Raises Special Defense by one stage and applies Aqua Ring to the user. |
22 | Underwater | Elemental Seed | Raises Speed by one stage and applies Soak to the user. |
23 | Cave | Telluric Seed | Raises Defense by two stages and causes Stealth Rock damage to the user. |
24 | Glitch Field | Synthetic Seed | Raises Defense by one stage and causes the user to become ???-type. |
25 | Crystal Cavern | Magical Seed | Raises Special Attack by one stage and applies Magic Coat to the user. |
26 | Murkwater Surface | Elemental Seed | Raises Speed by one stage, applies Aqua Ring, and poisons the user. |
27 | Mountain | Telluric Seed | Raises the user's Attack by two stages and lowers its Accuracy by one stage. |
28 | Snowy Mountain | Telluric Seed | Raises the user's Special Attack by two stages and lowers its Accuracy by one stage. |
29 | Holy Field | Magical Seed | Raises Special Attack by one stage and applies Magic Coat to the user. |
30 | Mirror Arena | Synthetic Seed | Raises Evasion by one stage and applies Magic Coat to the user. |
31 | Fairy Tale Field | Magical Seed | Applies King's Shield to the user. |
32 | Dragon's Den | Elemental Seed | Raises Special Attack by one stage and applies Flash Fire's power boost to the user. |
33 | Flower Garden Field | Synthetic Seed | Raises Special Defense by one stage and applies Ingrain to the user. |
34 | Starlight Arena | Magical Seed | Raises Special Attack by one stage and applies Wish to the user. |
35 | New World | Magical Seed | Raises Attack, Defense, Special Attack, Special Defense and Speed by one stage, and makes the user recharge on the first turn. |
36 | Inverse Field | Magical Seed | Raises Attack, Defense, Special Attack, Special Defense and Speed by one stage, and makes the user recharge on the first turn. |
37 | Psychic Terrain | Magical Seed | Raises Special Attack by two stages and confuses the user. |
Common Affected Moves[]
The moves Nature Power, Camouflage and Secret Power have different effects when used on different Fields, as listed below.
No. | Field | Nature Power becomes |
Camouflage causes the user's typing to become |
Secret Power may |
---|---|---|---|---|
- | (No Field) | Tri Attack | Normal | inflict paralysis |
01 | Electric Terrain | Thunderbolt | Electric | inflict paralysis |
02 | Grassy Terrain | Energy Ball | Grass | inflict sleep |
03 | Misty Terrain | Mist Ball | Fairy | lower Special Attack 1 stage |
04 | Dark Crystal Cavern | Dark Pulse | Dark | lower Accuracy 1 stage |
05 | Chess Board | Ancient Power | Psychic | lower Defense 1 stage |
06 | Big Top Arena | Acrobatics | Normal | lower Special Defense 1 stage |
07 | Burning Field | Flamethrower | Fire | inflict burn |
08 | Swamp Field | Muddy Water | Water | lower Speed 1 stage |
09 | Rainbow Field | Aurora Beam | Dragon | inflict paralysis, poison, burn, freeze or sleep (random) |
10 | Corrosive Field | Acid Spray | Poison | inflict poison |
11 | Corrosive Mist Field | Venoshock | Poison | inflict poison |
12 | Desert Field | Sand Tomb | Ground | lower Accuracy 1 stage |
13 | Icy Field | Ice Beam | Ice | inflict freeze |
14 | Rocky Field | Rock Smash | Rock | cause flinching |
15 | Forest Field | Wood Hammer | Grass | inflict sleep |
16 | Super-Heated Field | Heat Wave | Fire | inflict burn |
17 | Factory Field | Gear Grind | Steel | lower Attack 1 stage |
18 | Short-Circuit Field | Discharge | Electric | inflict paralysis |
19 | Wasteland | Gunk Shot | Poison | inflict paralysis, poison, burn or freeze (random) |
20 | Ashen Beach | Meditate | Ground | lower Accuracy 1 stage |
21 | Water Surface | Whirlpool | Water | lower Speed 1 stage |
22 | Underwater | Water Pulse | Water | lower Attack 1 stage |
23 | Cave | Rock Tomb | Rock | cause flinching |
24 | Glitch Field | Metronome | ??? | lower Speed 1 stage |
25 | Crystal Cavern | Power Gem | Fire, Water, Grass or Psychic (sequential) | inflict freeze, sleep or confusion (random) |
26 | Murkwater Surface | Sludge Wave | Poison | inflict poison |
27 | Mountain | Rock Slide | Rock | cause flinching |
28 | Snowy Mountain | Avalanche | Ice | inflict freeze |
29 | Holy Field | Judgement | Normal | lower Special Attack 1 stage |
30 | Mirror Arena | Mirror Shot | Steel | lower Evasion 1 stage |
31 | Fairy Tale Field | Secret Sword | Fairy | inflict sleep |
32 | Dragon's Den | Dragon Pulse | Dragon | inflict burn |
33 | Flower Garden Field | > Growth (Stage 1, 2, 3, 4) > Petal Blizzard (Stage 5) |
Grass | > lower Evasion 1 stage (Stage 1, 2) > lower Evasion, Defense and Special Defense 1 stage (Stage 3, 4) > lower Evasion, Defense and Special Defense 2 stages (Stage 5) |
34 | Starlight Arena | Moonblast | Dark | lower Special Defense 1 stage |
35 | New World | Spacial Rend | one of the 18 types (random) | lower Attack, Defense, Special Attack, Special Defense and Speed 1 stage |
36 | Inverse Field | Trick Room | Normal | inflict confusion |
37 | Psychic Terrain | Psychic | Psychic | inflict confusion |
Field Notes[]
Information on each Field can be found in-game in its respective entry in the Pokégear "Field Notes" app. These entries are acquired by collecting Field Effect Read-Outs (or Field Notes), which are scattered across various locations throughout the game, and are usually found in the form of green Poké Balls in the overworld. Once a Field Note has been acquired, it will also enable the move selection UI to display move boost/drop indicators when battling on the associated Field.
The list of all Field Note locations can be found in Field Note Locations.
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