Corrosive mist settles on the field!
Corrosive Mist Field is a Field in Pokémon Reborn. It is categorized as an Elemental Field and designated number 11 in the Field Notes app.
Field Note[]
Name: Field Effect Read-Out 11
Location: Beryl Gym
Earliest available: After Badge 02 or after Badge 13
Guide:
If you find all five police officers before battling Ace in Rhodochrine Jungle, the Field Note is provided by the Police Chief in Beryl Gym.
If you don't find all five police officers before battling Ace in Rhodochrine Jungle or if you don't take the Field Note from the Police Chief, you will need to get the Silver Card from the Beryl Gym]]. Once you have it, go into the room on the lower level in Beryl Gym and use the card on the scanner. Go up into the newly accessible room to get the Field Note.
Transitions from Other Fields[]
- Misty Terrain will transform into this Field upon one use of the move Acid Downpour, or two total uses of the moves among Smog, Clear Smog and Poison Gas.
General Effects[]
- Fire-type moves increase in base power by 1.5x
- Special Flying-type moves gain Poison as a secondary type
- All Pokémon on the field are poisoned at the end of each turn
Abilities Affected[]
- Damage dealt by Aftermath is doubled (to 50% of the attacker's maximum HP)
- Merciless is activated
- Water Compaction is activated on switch-in
- Corrosion additionally boosts damage dealt by the bearer by 1.5x
- Dry Skin additionally makes the bearer lose 1/8 of its maximum HP each turn if it isn't Poison or Steel-type, and recover 1/8 of its maximum HP each turn if it is Poison-type; in the absence of harsh sunlight and rain
Moves Affected[]
Moves that increase in base power by 1.5x and gain Poison as a secondary type[]
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Moves that increase in base power by 1.5x[]
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Boosted stat-changing moves[]
- Acid Armor raises Defense by 3 stages
Other moves[]
- Energy Ball gains Poison as a secondary type
- Venoshock's base power becomes 130 regardless of whether the target is poisoned or not
- Venom Drench's effect is applied regardless of whether the targets are poisoned or not
- Toxic's accuracy becomes 100%
- Floral Healing additionally poisons the target when used successfully
- Aqua Ring causes the bearer to lose 1/16 of its maximum HP each turn instead of restoring it, unless the bearer is Poison or Steel-type
- Nature Power becomes Venoshock
- Camouflage causes the user to become Poison-type
- Secret Power may poison
Seed[]
The Elemental Seed raises Attack and Special Attack by one stage and badly poisons the user.
Transitions to Other Fields[]
- This Field will transform into Corrosive Field if the move Gravity is used.
- The following moves will terminate this Field:
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Mist combustion[]
Certain moves will cause the toxic mist to combust:
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This will terminate the Field and cause all Pokémon on the field to faint except:
- Pokemon in the semi-invulnerable turn of a move.
- When any of Pokemon has the ability Damp.
- Pokémon with the ability Flash Fire and those under the effect of Protect, Detect, King's Shield, Spiky Shield, Baneful Bunker, Wide Guard or Endure.
- Pokémon with the ability Sturdy and at full HP, which will be brought down to 1 HP instead.