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Corrosivemistfield

Corrosive mist settles on the field!

Corrosive Mist Field is a Field in Pokémon Reborn. It is categorized as an Elemental Field and designated number 11 in the Field Notes app.

Field Note[]

Name: Field Effect Read-Out 11
Location: Beryl Gym
Earliest available: After Badge 02 or after Badge 13

Guide:

If you find all five police officers before battling Ace in Rhodochrine Jungle, the Field Note is provided by the Police Chief in Beryl Gym.

Field 11 1


If you don't find all five police officers before battling Ace in Rhodochrine Jungle or if you don't take the Field Note from the Police Chief, you will need to get the Silver Card from the Beryl Gym]]. Once you have it, go into the room on the lower level in Beryl Gym and use the card on the scanner. Go up into the newly accessible room to get the Field Note.
Field 11 2Field 11 3

Transitions from Other Fields[]

General Effects[]

  • Fire-type moves increase in base power by 1.5x
  • Special Flying-type moves gain Poison as a secondary type
  • All Pokémon on the field are poisoned at the end of each turn

Abilities Affected[]

  • Damage dealt by Aftermath is doubled (to 50% of the attacker's maximum HP)
  • Merciless is activated
  • Water Compaction is activated on switch-in
  • Corrosion additionally boosts damage dealt by the bearer by 1.5x
  • Dry Skin additionally makes the bearer lose 1/8 of its maximum HP each turn if it isn't Poison or Steel-type, and recover 1/8 of its maximum HP each turn if it is Poison-type; in the absence of harsh sunlight and rain

Moves Affected[]

Moves that increase in base power by 1.5x and gain Poison as a secondary type[]

Move Type Category Power Accuracy PP
Bubble Water Special 40 100% 30 (max. 48)
Bubble Beam Water Special 65 100% 20 (max. 32)
Sparkling Aria Water Special 90 100% 10 (max. 16)

Moves that increase in base power by 1.5x[]

Move Type Category Power Accuracy PP
Acid Spray Poison Special 40 100% 20 (max. 32)
Clear Smog Poison Special 50 —% 15 (max. 24)
Smog Poison Special 30 70% 20 (max. 32)

Boosted stat-changing moves[]

Other moves[]

  • Energy Ball gains Poison as a secondary type
  • Venoshock's base power becomes 130 regardless of whether the target is poisoned or not
  • Venom Drench's effect is applied regardless of whether the targets are poisoned or not
  • Toxic's accuracy becomes 100%
  • Floral Healing additionally poisons the target when used successfully
  • Aqua Ring causes the bearer to lose 1/16 of its maximum HP each turn instead of restoring it, unless the bearer is Poison or Steel-type

Seed[]

The Elemental Seed raises Attack and Special Attack by one stage and badly poisons the user.

Transitions to Other Fields[]

  • This Field will transform into Corrosive Field if the move Gravity is used.
  • The following moves will terminate this Field:
Move Type Category Power Accuracy PP
Defog Flying Status —% 15 (max. 24)
Gust Flying Special 40 100% 35 (max. 56)
Hurricane Flying Special 110 70% 10 (max. 16)
Razor Wind Normal Special 80 100% 10 (max. 16)
Seed Flare Grass Special 120 85% 5 (max. 8)
Tailwind Flying Status —% 15 (max. 24)
Twister Dragon Special 40 100% 20 (max. 32)
Whirlwind Normal Status —% 20 (max. 32)
Splintered Stormshards Rock Physical 190 —% 1 (max. 1)
Supersonic Skystrike Flying Physical —% 1 (max. 1)
Supersonic Skystrike Flying Special —% 1 (max. 1)

Mist combustion[]

Certain moves will cause the toxic mist to combust:

Move Type Category Power Accuracy PP
Eruption Fire Special 150 100% 5 (max. 8)
Explosion Normal Physical 250 100% 5 (max. 8)
Fire Pledge Fire Special 80 100% 10 (max. 16)
Flame Burst Fire Special 70 100% 15 (max. 24)
Heat Wave Fire Special 95 90% 10 (max. 16)
Incinerate Fire Special 60 100% 15 (max. 24)
Lava Plume Fire Special 80 100% 15 (max. 24)
Mind Blown Fire Special 150 100% 5 (max. 8)
Searing Shot Fire Special 100 100% 5 (max. 8)
Self-Destruct Normal Physical 200 100% 5 (max. 8)
Inferno Overdrive Fire Physical —% 1 (max. 1)
Inferno Overdrive Fire Special —% 1 (max. 1)


This will terminate the Field and cause all Pokémon on the field to faint except:


Electric TerrainGrassy TerrainMisty TerrainDark Crystal CavernChess BoardBig Top Arena
Burning FieldSwamp FieldRainbow FieldCorrosive FieldCorrosive Mist FieldDesert Field
Icy FieldRocky FieldForest FieldSuper-Heated FieldFactory FieldShort-Circuit Field
WastelandAshen BeachWater SurfaceUnderwaterCaveGlitch FieldCrystal Cavern
Murkwater SurfaceMountainSnowy MountainHoly FieldMirror ArenaFairy Tale Field
Dragon's DenFlower Garden FieldStarlight ArenaNew WorldInverse FieldPsychic Terrain
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