The field is corrupted!
Corrosive Field is a Field in Pokémon Reborn. It is categorized as a Telluric Field and designated number 10 in the Field Notes app.
Field Note[]
Name: Field Effect Read-Out 10
Location: Beryl Library
Earliest available: After Badge 02
Guide:
Go to the upper floor and climb on top of the bookshelves in the bottom right corner. (You will need the Silvon Scope to reach the item after city restoration.)
Transitions from Other Fields[]
- Grassy Terrain will transform into this Field if either of the moves Sludge Wave or Acid Downpour is used.
- Corrosive Mist Field will transform into this Field if the move Gravity is used.
General Effects[]
- Grass-type moves gain Poison as a secondary type
- On switch-in, Pokémon take damage equal to some part of their maximum HP, which scales based on the effectiveness of Poison against the Pokémon, being 1/4 for normal effectiveness. Pokémon are immune to this damage if they are airborne, Poison or Steel-type, or have one of the abilities Immunity, Magic Guard, Poison Heal, Toxic Boost or Wonder Guard
- Pokémon afflicted with sleep take damage equal to 1/16 of their maximum HP each turn, unless they are airborne, Poison or Steel-type, or have one of the abilities Immunity, Magic Guard, Poison Heal, Toxic Boost or Wonder Guard
Abilities Affected[]
- Merciless and Toxic Boost are activated
- Corrosion additionally boosts damage dealt by the bearer by 1.5x
- Poison Heal additionally restores 1/8 of the bearer's maximum HP each turn if it is grounded
- Grass Pelt causes the bearer to lose 1/8 of its maximum HP each turn, unless it is Poison or Steel-type
Moves Affected[]
Moves that increase in base power by 2x[]
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Moves that increase in base power by 1.5x and gain Poison as a secondary type[]
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Boosted stat-changing moves[]
- Acid Armor raises Defense by 3 stages
Other moves[]
- Venoshock's base power becomes 130 regardless of whether the target is poisoned or not
- Venom Drench's effect is applied regardless of whether the targets are poisoned or not
- Poison Powder, Sleep Powder, Stun Spore and Toxic's accuracy becomes 100%
- Toxic Spikes cannot be absorbed
- Floral Healing additionally poisons the target when used successfully
- Ingrain causes the bearer to lose 1/16 of its maximum HP each turn instead of restoring it, unless the bearer is Poison or Steel-type
- Nature Power becomes Acid Spray
- Camouflage causes the user to become Poison-type
- Secret Power may poison
Seed[]
The Telluric Seed applies Baneful Bunker to the user.
Transitions to Other Fields[]
- This Field will transform into Grassy Terrain if the move Seed Flare is used.
- The move Splintered Stormshards will terminate this Field.