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BurningField

The field is ablaze!

Burning Field is a Field in Pokémon Reborn. It is categorized as an Elemental Field and designated number 07 in the Field Notes app.

Field Note[]

Name: Field Effect Read-Out 07
Location: Chrysolia Forest
Earliest available: After Badge 05

Guide:

Go to the top right corner of the forest and follow the passage to reach a clearing.
Field 07 1Field 07 2

Transitions from Other Fields[]

  • This Field is generated if the moves Grass Pledge and Fire Pledge are used one after the other in a battle (any number of turns apart, as long as the active Field is not changed in those turns); for 4 turns (7 turns if the user of the second move holds an Amplifield Rock). Also, if either of the moves is used again while the Field is active, the duration of the Field will be changed to 4/7 turns from that turn.
  • Grassy Terrain, Forest Field, Flower Garden Field (Stages 3-5) and Super-Heated Field will transform into this Field if any of the following moves is used in the absence of rain and Water Sport:
Move Type Category Power Accuracy PP
Eruption Fire Special 150 100% 5 (max. 8)
Fire Pledge Fire Special 80 100% 10 (max. 16)
Flame Burst Fire Special 70 100% 15 (max. 24)
Heat Wave Fire Special 95 90% 10 (max. 16)
Incinerate Fire Special 60 100% 15 (max. 24)
Lava Plume Fire Special 80 100% 15 (max. 24)
Mind Blown Fire Special 150 100% 5 (max. 8)
Searing Shot Fire Special 100 100% 5 (max. 8)
Inferno Overdrive Fire Physical —% 1 (max. 1)
Inferno Overdrive Fire Special —% 1 (max. 1)
Super-Heated Field in particular is also transformed into this Field by the moves Explosion and Self-Destruct.

General Effects[]

  • Fire-type moves used by grounded Pokémon increase in base power by 1.5x
  • Grass-type moves used against grounded Pokémon decrease in base power by 0.5x
  • Ice-type moves decrease in base power by 0.5x

Field damage[]

At the end of each turn, all Pokémon on the field that are grounded and not Fire-type take damage equal to some part of their maximum HP, which scales based on the effectiveness of Fire against the Pokémon, being 1/8 for normal effectiveness.

Abilities Affected[]

Moves Affected[]

Moves that increase in base power by 2x and gain Fire as a secondary type[]

Move Type Category Power Accuracy PP
Smack Down Rock Physical 50 100% 15 (max. 24)
Thousand Arrows Ground Physical 90 100% 10 (max. 16)

Moves that increase in base power by 1.5x and gain Fire as a secondary type[]

Move Type Category Power Accuracy PP
Clear Smog Poison Special 50 —% 15 (max. 24)
Smog Poison Special 30 70% 20 (max. 32)

Boosted stat-changing moves[]

Other moves[]

  • Fire Spin now inflicts 1/6 of the target’s maximum HP as damage each turn it is active
  • Burn Up's effect is reset at the end of each turn
  • Will-O-Wisp's accuracy becomes 100%

Seed[]

The Elemental Seed raises Attack, Special Attack and Speed by one stage, but applies Fire Spin to the user for 4 turns.

Transitions to Other Fields[]

  • This Field will be terminated if rain or sandstorm are active at the end of the turn, or if any of the following moves is used:
Move Type Category Power Accuracy PP
Defog Flying Status —% 15 (max. 24)
Gust Flying Special 40 100% 35 (max. 56)
Hurricane Flying Special 110 70% 10 (max. 16)
Muddy Water Water Special 90 85% 10 (max. 16)
Razor Wind Normal Special 80 100% 10 (max. 16)
Sand Tomb Ground Physical 35 85% 15 (max. 24)
Sludge Wave Poison Special 95 100% 10 (max. 16)
Sparkling Aria Water Special 90 100% 10 (max. 16)
Surf Water Special 90 100% 15 (max. 24)
Tailwind Flying Status —% 15 (max. 24)
Twister Dragon Special 40 100% 20 (max. 32)
Water Pledge Water Special 80 100% 10 (max. 16)
Water Sport Water Status —% 15 (max. 24)
Water Spout Water Special 150 100% 5 (max. 8)
Whirlwind Normal Status —% 20 (max. 32)
Continental Crush Rock Physical —% 1 (max. 1)
Continental Crush Rock Special —% 1 (max. 1)
Hydro Vortex Water Physical —% 1 (max. 1)
Hydro Vortex Water Special —% 1 (max. 1)
Oceanic Operetta Water Special 195 —% 1 (max. 1)
Splintered Stormshards Rock Physical 190 —% 1 (max. 1)
Supersonic Skystrike Flying Physical —% 1 (max. 1)
Supersonic Skystrike Flying Special —% 1 (max. 1)


Electric TerrainGrassy TerrainMisty TerrainDark Crystal CavernChess BoardBig Top Arena
Burning FieldSwamp FieldRainbow FieldCorrosive FieldCorrosive Mist FieldDesert Field
Icy FieldRocky FieldForest FieldSuper-Heated FieldFactory FieldShort-Circuit Field
WastelandAshen BeachWater SurfaceUnderwaterCaveGlitch FieldCrystal Cavern
Murkwater SurfaceMountainSnowy MountainHoly FieldMirror ArenaFairy Tale Field
Dragon's DenFlower Garden FieldStarlight ArenaNew WorldInverse FieldPsychic Terrain
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