Pokemon Reborn Wikia
Register
Advertisement
BigTopBlankSmall

Now presenting...!

Big Top Arena is a Field in Pokémon Reborn. It is categorized as a Synthetic Field and designated number 06 in the Field Notes app.

Field Note[]

Name: Field Effect Read-Out 06
Location: Agate Circus
Earliest available: After Badge 09

Guide:

Hit the High Striker and get either "POWERFUL" or "OVER 9000" twice to get a Poké Doll. Put a Pokémon with the ability Guts, Sheer Force, Huge Power or Pure Power in the first slot of the party to guarantee getting "OVER 9000". Give it to the girl below the healing area.
Field 06 1Field 06 2

General Effects[]

  • Sound-based moves increase in base power by 1.5x
Move Type Category Power Accuracy PP
Boomburst Normal Special 140 100% 10 (max. 16)
Bug Buzz Bug Special 90 100% 10 (max. 16)
Chatter Flying Special 65 100% 20 (max. 32)
Clanging Scales Dragon Special 110 100% 5 (max. 8)
Disarming Voice Fairy Special 40 —% 15 (max. 24)
Echoed Voice Normal Special 40 100% 15 (max. 24)
Hyper Voice Normal Special 90 100% 10 (max. 16)
Relic Song Normal Special 75 100% 10 (max. 16)
Round Normal Special 60 100% 15 (max. 24)
Snarl Dark Special 55 95% 15 (max. 24)
Snore Normal Special 50 100% 15 (max. 24)
Sparkling Aria Water Special 90 100% 10 (max. 16)
Uproar Normal Special 90 100% 10 (max. 16)
Clangorous Soulblaze Dragon Special 185 —% 1 (max. 1)

Abilities Affected[]

  • Dancer additionally raises Special Attack and Speed by one stage on activation

Moves Affected[]

Striker Moves[]

All Physical Fighting-type moves and the following moves become 'Striker Moves'.

Move Type Category Power Accuracy PP
Blaze Kick Fire Physical 85 90% 10 (max. 16)
Body Slam Normal Physical 85 100% 15 (max. 24)
Bounce Flying Physical 85 85% 5 (max. 8)
Brutal Swing Dark Physical 60 100% 20 (max. 32)
Bulldoze Ground Physical 60 100% 20 (max. 32)
Crabhammer Water Physical 100 90% 10 (max. 16)
Dragon Hammer Dragon Physical 90 100% 15 (max. 24)
Dragon Rush Dragon Physical 100 75% 10 (max. 16)
Dual Chop Dragon Physical 40 90% 15 (max. 24)
Earthquake Ground Physical 100 100% 10 (max. 16)
Giga Impact Normal Physical 150 90% 5 (max. 8)
Heat Crash Fire Physical Varies 100% 10 (max. 16)
Heavy Slam Steel Physical Varies 100% 10 (max. 16)
High Horsepower Ground Physical 95 95% 10 (max. 16)
Ice Hammer Ice Physical 100 90% 10 (max. 16)
Icicle Crash Ice Physical 85 90% 10 (max. 16)
Iron Tail Steel Physical 100 75% 15 (max. 24)
Magnitude Ground Physical Varies 100% 30 (max. 48)
Meteor Mash Steel Physical 90 90% 10 (max. 16)
Pound Normal Physical 40 100% 35 (max. 56)
Sky Drop Flying Physical 60 100% 10 (max. 16)
Slam Normal Physical 80 75% 20 (max. 32)
Smack Down Rock Physical 50 100% 15 (max. 24)
Stomp Normal Physical 65 100% 20 (max. 32)
Stomping Tantrum Ground Physical 75 100% 10 (max. 16)
Strength Normal Physical 80 100% 15 (max. 24)
Wood Hammer Grass Physical 120 100% 15 (max. 24)


Striker Moves roll a damage modifier upon each use, which varies between 0.5x ("WEAK!"), 1x ("OK!"), 1.5x ("NICE!"), 2x ("POWERFUL!") and 3x ("OVER 9000!!!").
The chances of rolling high are increased by positive Attack stat stages, decreased by negative Attack stat stages, and increased drastically if the user has one of the abilities Guts, Sheer Force, Huge Power and Pure Power.

The exact chances of rolling the different modifiers are listed below.

The numbers represent chances out of 14.

Attack Stages Chances of rolling:
WEAK! OK! NICE! POWERFUL! OVER 9000!
(WITHOUT Striker Abilities)
+6 - 2 4 2 6
+5 - 3 4 2 5
+4 - 4 4 2 4
+3 - 5 4 2 3
+2 - 6 4 2 2
+1 1 6 4 2 1
0 2 6 4 2 -
-1 3 6 4 1 -
-2 4 6 4 - -
-3 5 6 3 - -
-4 6 6 2 - -
-5 7 6 1 - -
-6 8 6 - - -
(WITH Striker Abilities)
+1 to +6 - - - - 14
0 - - - 8 6
-1 - - - 14 -
-2 - - 8 6 -
-3 to -5 - - 14 - -
-6 - 8 6 - -

Moves that increase in base power by 2x[]

Move Type Category Power Accuracy PP
Pay Day Normal Physical 40 100% 20 (max. 32)
  • Pay Day also now scatters coins with a value equal to 500x the user's level (instead of 5x)

Moves that increase in base power by 1.5x[]

Move Type Category Power Accuracy PP
Acrobatics Flying Physical 55 100% 15 (max. 24)
Fiery Dance Fire Special 80 100% 10 (max. 16)
Fire Lash Fire Physical 80 100% 15 (max. 24)
First Impression Bug Physical 90 100% 10 (max. 16)
Fly Flying Physical 90 95% 15 (max. 24)
Petal Dance Grass Special 120 100% 10 (max. 16)
Power Whip Grass Physical 120 85% 10 (max. 16)
Revelation Dance Normal Special 90 100% 15 (max. 24)
Vine Whip Grass Physical 45 100% 25 (max. 40)
  • Acrobatics' base power also becomes 110 regardless of whether the user holds an item or not

Boosted stat-changing moves[]

Other moves[]

  • Belly Drum additionally raises Defense and Special Defense by one stage when used successfully
  • Spotlight additionally raises the Attack and Special Attack of both the target and the user by one stage when used successfully
  • Sing's accuracy becomes 100%
  • Encore's effect lasts for 6 turns
  • Rain Dance causes rain for 8 turns

Seed[]

The Synthetic Seed raises Attack by one stage and applies Helping Hand to the user.

Transitions to Other Fields[]


Electric TerrainGrassy TerrainMisty TerrainDark Crystal CavernChess BoardBig Top Arena
Burning FieldSwamp FieldRainbow FieldCorrosive FieldCorrosive Mist FieldDesert Field
Icy FieldRocky FieldForest FieldSuper-Heated FieldFactory FieldShort-Circuit Field
WastelandAshen BeachWater SurfaceUnderwaterCaveGlitch FieldCrystal Cavern
Murkwater SurfaceMountainSnowy MountainHoly FieldMirror ArenaFairy Tale Field
Dragon's DenFlower Garden FieldStarlight ArenaNew WorldInverse FieldPsychic Terrain
Advertisement